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Define action performed when user clicks in map by executing code.
the code receives 3 (localised in scope) variables:
true back to the engine. If false is returned, default processing by the game engine is done. Return value of any other type (including Nothing) is an error. In such case default processing by the game engine is done, and error message may be displayed.
The code is executed on every click, until the Command is
- removed via onMapSingleClick "", or
- replaced by onMapSingleClick "SomeOtherCommand(s)"
- Example 1:
onMapSingleClick "'SoldierWB' createUnit [_pos, group player]; true;"ArmA: Creates a soldier unit at the position clicked.
- Example 2:
onMapSingleClick "_grp1 move _pos; onMapSingleClick ''; true;"ArmA: Orders "_grp1" to move to position clicked. Disables further map-click actions.
- Example 3:
onMapSingleClick """SoldierWB"" createUnit [_pos, group player]; true;"OFP: In OFP single quotes cannot be used for string definition, so two double-quotes have to be used instead.
- See also:
- See also needed