Difference between revisions of "onPlayerConnected"
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "|exec=" to "|serverExec=") |
Lou Montana (talk | contribs) m (Text replacement - "[[Category:Scripting_Commands_Take_On_Helicopters" to "[[Category:Scripting Commands Take On Helicopters") |
||
Line 64: | Line 64: | ||
[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | ||
− | [[Category: | + | [[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]] |
[[Category:Command_Group:_Multiplayer|{{uc:{{PAGENAME}}}}]] | [[Category:Command_Group:_Multiplayer|{{uc:{{PAGENAME}}}}]] |
Revision as of 13:48, 6 April 2020
Hover & click on the images for descriptions
Description
- Description:
-
This command will execute attached code whenever a player is connected to a MP session. The code will receive a number of special variables:
- _id: Number - is the unique DirectPlay ID. Quite useless as the number is too big for in-built string representation and gets rounded. It is also the same id used for user placed markers.
- _uid: String - is getPlayerUID of the joining player. In Arma 3 it is also the same as Steam ID.
- _name: String - is profileName of the joining player.
- _jip: (since Arma 3 v1.49) Boolean - is a flag that indicates whether or not the player joined after the mission has started (Joined In Progress). true when the player is JIP, otherwise false.
- _owner: (since Arma 3 v1.49) Number - is owner id of the joining player. Can be used for kick or ban purposes or just for publicVariableClient.
- _idstr: (since Arma 3 v1.95) String - same as _id but in string format, so could be exactly compared to user marker ids.
This happens even if onPlayerConnected was issued on all machines.
Note that there is a player with the _name called __SERVER__ which will also connect to a multiplayer game, executing code.
Syntax
- Syntax:
- onPlayerConnected code
- Parameters:
- code: String or Code
- Return Value:
- Nothing
Examples
- Example 1:
-
onPlayerConnected "[_id, _name] execVM ""PlayerConnected.sqf""";
- Example 2:
-
onPlayerConnected { diag_log [_id, _uid, _name] };
- Example 3:
- From Arma 3 v1.49:
onPlayerConnected { somevar = random 123; _owner publicVariableClient "somevar"; // this will set somevar // joining player PC to a random value };
- Example 4:
- From Arma 3 v1.49:
onPlayerConnected { isJip = _jip; _owner publicVariableClient "isJip" }; // Each player will now have variable isJip containing individual JIP info
Additional Information
- See also:
- onPlayerDisconnecteddidJIPdidJIPOwner
- Groups:
- Uncategorised
Notes
Notes
Bottom Section
Categories:
- Scripting Commands
- Arma: Scripting Commands
- Arma: New Scripting Commands
- Command Group: Uncategorised
- Pages with broken file links
- Introduced with Arma version 1.00
- Commands requiring server side execution
- Scripting Commands OFP Elite
- Scripting Commands ArmA
- Scripting Commands Arma 2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters
- Command Group: Multiplayer