Difference between revisions of "onPlayerConnected"

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| [[Nothing]] |= Return value
 
| [[Nothing]] |= Return value
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|mp= The ''statement'' is executed only on the server, not on the joining player's computer, nor on any other client.
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This happens even if '''onPlayerConnected''' was issued on all machines. |=
  
 
| [[onPlayerDisconnected]] |= See also
 
| [[onPlayerDisconnected]] |= See also

Revision as of 01:36, 2 April 2007

Introduced with Armed Assault version 1.001.00
Hover & click on the images for descriptions

Description

Description:
This statement is launched whenever a player is connected to a MP session. Variables _id and _name are set.
Multiplayer:
The statement is executed only on the server, not on the joining player's computer, nor on any other client. This happens even if onPlayerConnected was issued on all machines.

Syntax

Syntax:
onPlayerConnected statement
Parameters:
statement: String
Return Value:
Nothing

Examples

Example:
Example needed

Additional Information

See also:
onPlayerDisconnected
Groups:
Uncategorised

Notes

i
Only post proven facts here. Report bugs on the Feedback Tracker and discuss on the Arma Discord or on the Forums.

Notes

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