Difference between revisions of "onPlayerConnected"

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| This statement is launched whenever a player is connected to a MP session. Variables _id and _name are set, _id being the session id number as seen in #userlist. |= Description
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| This statement is launched whenever a player is connected to a MP session. Variables _id and _name are set, _id being the session id number as seen in #userlist. Note that as of 1.08, this command only accepts a code-string rather than code delimited by braces.|= Description
 
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Revision as of 23:04, 26 September 2007

Introduced with Armed Assault version 1.00
  

Click on the images for descriptions

Introduced in

Game:
Armed Assault
Version:
1.00

Description

Description:
This statement is launched whenever a player is connected to a MP session. Variables _id and _name are set, _id being the session id number as seen in #userlist. Note that as of 1.08, this command only accepts a code-string rather than code delimited by braces.

Syntax

Syntax:
onPlayerConnected Code
Parameters:
Code
Return Value:
Nothing

Examples

Example 1:
Example needed

Additional Information

Multiplayer:
The statement is executed only on the server, not on the joining player's computer, nor on any other client. This happens even if onPlayerConnected was issued on all machines.
See also:
onPlayerDisconnected

Notes

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Notes

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