Difference between revisions of "onPlayerConnected"

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| '''onPlayerConnected''' [[Code]] |= Syntax
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| '''onPlayerConnected''' statement |= Syntax
  
|p1= [[Code]] |= Parameter 1
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|p1= statement: [[String]] |= Parameter 1
  
 
| [[Nothing]] |= Return value
 
| [[Nothing]] |= Return value

Revision as of 00:10, 24 January 2009

Introduced with Armed Assault version 1.00
  

Click on the images for descriptions

Introduced in

Game:
Armed Assault
Version:
1.00

Description

Description:
This statement is launched whenever a player is connected to a MP session. Variables _id and _name are set, _id being the session id number as seen in #userlist. Note that as of 1.08, this command only accepts a code-string rather than code delimited by braces.

Syntax

Syntax:
onPlayerConnected statement
Parameters:
statement: String
Return Value:
Nothing

Examples

Example 1:
Example needed

Additional Information

Multiplayer:
The statement is executed only on the server, not on the joining player's computer, nor on any other client. This happens even if onPlayerConnected was issued on all machines.
See also:
onPlayerDisconnected

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

Notes

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