Difference between revisions of "onPlayerConnected"

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[[Category:Scripting Commands ArmA|ONPLAYERCONNECTED]]
 
[[Category:Scripting Commands ArmA|ONPLAYERCONNECTED]]
 
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[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
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Revision as of 12:21, 2 November 2011

Introduced with Armed Assault version 1.00
  

Click on the images for descriptions

Introduced in

Game:
Armed Assault
Version:
1.00

Description

Description:
This statement is launched whenever a player is connected to a MP session.
Variables _id and _name are set, in theory _id being the session id number as seen in #userlist.
Note that as of 1.08, this command only accepts a code-string rather than code delimited by braces.
Note as of ArmA 2 version 1.02 this function returns also variable _uid with uniqueID of player.
As of version Arma2 1.04, _id will return a number in float format, something like 1.4253e+10.
_id is the Unique DirectPlay ID of player, and there are some conversions between DirectPlay floats and Arma Engine numbers.

Syntax

Syntax:
onPlayerConnected statement
Parameters:
statement: String
Return Value:
Nothing

Examples

Example 1:
onPlayerConnected "[_id, _name] execVM ""PlayerConnected.sqf""";

Additional Information

Multiplayer:
The statement is executed only on the server, not on the joining player's computer, nor on any other client.
This happens even if onPlayerConnected was issued on all machines.
Note that there is a player with the _name called __SERVER__ which will also connect to a multiplayer game, executing statement.
See also:
onPlayerDisconnected

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
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Notes

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