Difference between revisions of "onPlayerConnected"
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| '''onPlayerConnected''' statement |= Syntax | | '''onPlayerConnected''' statement |= Syntax | ||
− | |p1= statement: [[String]] |= Parameter 1 | + | |p1= statement: [[String]] or [[Code]] |= Parameter 1 |
| [[Nothing]] |= Return value | | [[Nothing]] |= Return value | ||
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____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|x1= <code>onPlayerConnected "[_id, _name] execVM ""PlayerConnected.sqf""";</code> |= Example 1 | |x1= <code>onPlayerConnected "[_id, _name] execVM ""PlayerConnected.sqf""";</code> |= Example 1 | ||
+ | |x2= <code>[[onPlayerConnected]] {[[diag_log]] [_id, _uid, _name]};</code> |= Example 2 | ||
|mp= The ''statement'' is executed only on the server, not on the joining player's computer, nor on any other client.<br> | |mp= The ''statement'' is executed only on the server, not on the joining player's computer, nor on any other client.<br> |
Revision as of 00:13, 2 November 2013
Hover & click on the images for descriptions
Description
- Description:
-
This statement is launched whenever a player is connected to a MP session.
Variables _id and _name are set, in theory _id being the session id number as seen in #userlist.
Note that as of 1.08, this command only accepts a code-string rather than code delimited by braces.
Note as of ArmA 2 version 1.02 this function returns also variable _uid with uniqueID of player.
As of version Arma2 1.04, _id will return a number in float format, something like 1.4253e+10.
_id is the Unique DirectPlay ID of player, and there are some conversions between DirectPlay floats and Arma Engine numbers. Template:Feature arma3
This happens even if onPlayerConnected was issued on all machines.
Note that there is a player with the _name called __SERVER__ which will also connect to a multiplayer game, executing statement.
Syntax
Examples
- Example 1:
-
onPlayerConnected "[_id, _name] execVM ""PlayerConnected.sqf""";
- Example 2:
-
onPlayerConnected {diag_log [_id, _uid, _name]};
Additional Information
- See also:
- onPlayerDisconnected
- Groups:
- Uncategorised
Notes
Notes
Bottom Section
Categories:
- Pages using duplicate arguments in template calls
- Scripting Commands
- Arma: Scripting Commands
- Arma: New Scripting Commands
- Command Group: Uncategorised
- Pages with broken file links
- Introduced with Arma version 1.00
- Scripting Commands OFP Elite
- Scripting Commands ArmA
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters
- Command Group: Multiplayer