Difference between revisions of "onPlayerConnected"

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Note that as of 1.08, this command only accepts a code-string rather than code delimited by braces.<br>
 
Note that as of 1.08, this command only accepts a code-string rather than code delimited by braces.<br>
 
Note as of ArmA 2 version 1.02 this function also returns the variable '''_uid''' which denotes uniqueID of player.<br>
 
Note as of ArmA 2 version 1.02 this function also returns the variable '''_uid''' which denotes uniqueID of player.<br>
As of version Arma2 1.04, _id will return a number in float format, something like 1.4253e+10. <br>
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As of version Arma2 1.04, '''_id''' will return a number in float format, something like 1.4253e+10. <br>
_id is the Unique DirectPlay ID of player, and there are some conversions between DirectPlay floats and Arma Engine numbers.<br/>
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'''_id''' is the Unique DirectPlay ID of player, and there are some conversions between DirectPlay floats and Arma Engine numbers.<br/>
In Arma 3 '''_uid''' is the same as Steam ID.
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In Arma 3 '''_uid''' is the same as Steam ID and '''_name''' is [[profileName]].
 
{{Feature arma3|In order to keep compatability between official and community content the functions [[BIS_fnc_addStackedEventHandler]] and [[BIS_fnc_removeStackedEventHandler]] should be used instead.}}
 
{{Feature arma3|In order to keep compatability between official and community content the functions [[BIS_fnc_addStackedEventHandler]] and [[BIS_fnc_removeStackedEventHandler]] should be used instead.}}
 
|= Description
 
|= Description

Revision as of 21:04, 22 May 2014

Introduced with Armed Assault version 1.00
  

Click on the images for descriptions

Introduced in

Game:
Armed Assault
Version:
1.00

Description

Description:
This statement is launched whenever a player is connected to a MP session.
Variables _id and _name are set, in theory _id being the session id number as seen in #userlist.
Note that as of 1.08, this command only accepts a code-string rather than code delimited by braces.
Note as of ArmA 2 version 1.02 this function also returns the variable _uid which denotes uniqueID of player.
As of version Arma2 1.04, _id will return a number in float format, something like 1.4253e+10.
_id is the Unique DirectPlay ID of player, and there are some conversions between DirectPlay floats and Arma Engine numbers.
In Arma 3 _uid is the same as Steam ID and _name is profileName.
Arma 3 logo black.png
In order to keep compatability between official and community content the functions BIS_fnc_addStackedEventHandler and BIS_fnc_removeStackedEventHandler should be used instead.

Syntax

Syntax:
onPlayerConnected statement
Parameters:
statement: String or Code
Return Value:
Nothing

Examples

Example 1:
onPlayerConnected "[_id, _name] execVM ""PlayerConnected.sqf""";
Example 2:
onPlayerConnected {diag_log [_id, _uid, _name]};

Additional Information

Multiplayer:
The statement is executed only on the server, not on the joining player's computer, nor on any other client.
This happens even if onPlayerConnected was issued on all machines.
Note that there is a player with the _name called __SERVER__ which will also connect to a multiplayer game, executing statement.
See also:
onPlayerDisconnected

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

Notes

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