Difference between revisions of "onPlayerConnected"

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Note that as of 1.08, this command only accepts a code-string rather than code delimited by braces.<br>
 
Note that as of 1.08, this command only accepts a code-string rather than code delimited by braces.<br>
 
Note as of ArmA 2 version 1.02 this function also returns the variable '''_uid''' which denotes uniqueID of player.<br>
 
Note as of ArmA 2 version 1.02 this function also returns the variable '''_uid''' which denotes uniqueID of player.<br>
As of version Arma2 1.04, _id will return a number in float format, something like 1.4253e+10. <br>
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As of version Arma2 1.04, '''_id''' will return a number in float format, something like 1.4253e+10. <br>
_id is the Unique DirectPlay ID of player, and there are some conversions between DirectPlay floats and Arma Engine numbers.<br/>
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'''_id''' is the Unique DirectPlay ID of player, and there are some conversions between DirectPlay floats and Arma Engine numbers.<br/>
In Arma 3 '''_uid''' is the same as Steam ID.
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In Arma 3 '''_uid''' is the same as Steam ID and '''_name''' is [[profileName]].
 
{{Feature arma3|In order to keep compatability between official and community content the functions [[BIS_fnc_addStackedEventHandler]] and [[BIS_fnc_removeStackedEventHandler]] should be used instead.}}
 
{{Feature arma3|In order to keep compatability between official and community content the functions [[BIS_fnc_addStackedEventHandler]] and [[BIS_fnc_removeStackedEventHandler]] should be used instead.}}
 
|= Description
 
|= Description

Revision as of 21:04, 22 May 2014

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