Difference between revisions of "onPlayerConnected"
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Killzone Kid (talk | contribs) m |
Killzone Kid (talk | contribs) m |
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* '''_uid''': [[String]] - is [[getPlayerUID]] of the joining player. In Arma 3 it is also the same as Steam ID. | * '''_uid''': [[String]] - is [[getPlayerUID]] of the joining player. In Arma 3 it is also the same as Steam ID. | ||
* '''_owner''': (''since Arma 3 v1.49'') [[Number]] - is [[owner]] id of the joining player. Can be used for kick or ban purposes or just for [[publicVariableClient]]. | * '''_owner''': (''since Arma 3 v1.49'') [[Number]] - is [[owner]] id of the joining player. Can be used for kick or ban purposes or just for [[publicVariableClient]]. | ||
− | * '''_jip''': (''since Arma 3 v1.49'') [[Boolean]] - is a flag that | + | * '''_jip''': (''since Arma 3 v1.49'') [[Boolean]] - is a flag that indicates whether or not the player joined after the mission has started ('''J'''oined '''I'''n '''P'''rogress). [[true]] - when the player is JIP, otherwise [[false]]. |
{{Feature arma3|In order to keep compatability between official and community content the functions [[BIS_fnc_addStackedEventHandler]] and [[BIS_fnc_removeStackedEventHandler]] should be used instead.}} | {{Feature arma3|In order to keep compatability between official and community content the functions [[BIS_fnc_addStackedEventHandler]] and [[BIS_fnc_removeStackedEventHandler]] should be used instead.}} | ||
|= Description | |= Description |