Difference between revisions of "onPlayerConnected"

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Inverted _jip and _owner to reflect same order as PlayerConnected)
m (idem for _name and _uid)
Line 11: Line 11:
  
 
* '''_id''': [[Number]] - is the unique DirectPlay ID. Quite useless as the number is too big for in-built string representation and gets rounded. It is also the same id used for user placed markers.
 
* '''_id''': [[Number]] - is the unique DirectPlay ID. Quite useless as the number is too big for in-built string representation and gets rounded. It is also the same id used for user placed markers.
 +
* '''_uid''': [[String]] - is [[getPlayerUID]] of the joining player. In Arma 3 it is also the same as Steam ID.
 
* '''_name''': [[String]] - is [[profileName]] of the joining player.
 
* '''_name''': [[String]] - is [[profileName]] of the joining player.
* '''_uid''': [[String]] - is [[getPlayerUID]] of the joining player. In Arma 3 it is also the same as Steam ID.
 
 
* '''_jip''': (''since Arma 3 v1.49'') [[Boolean]] - is a flag that indicates whether or not the player joined after the mission has started ('''J'''oined '''I'''n '''P'''rogress). [[true]] - when the player is JIP, otherwise [[false]].
 
* '''_jip''': (''since Arma 3 v1.49'') [[Boolean]] - is a flag that indicates whether or not the player joined after the mission has started ('''J'''oined '''I'''n '''P'''rogress). [[true]] - when the player is JIP, otherwise [[false]].
 
* '''_owner''': (''since Arma 3 v1.49'') [[Number]] - is [[owner]] id of the joining player. Can be used for kick or ban purposes or just for [[publicVariableClient]].
 
* '''_owner''': (''since Arma 3 v1.49'') [[Number]] - is [[owner]] id of the joining player. Can be used for kick or ban purposes or just for [[publicVariableClient]].

Revision as of 22:12, 22 May 2016

Template:Command

Notes

Bottom Section