Difference between revisions of "onPlayerConnected"
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− | | '''onPlayerConnected''' statement |= Syntax | + | | '''onPlayerConnected''' "statement" |= Syntax |
|p1= statement: [[String]] |= Parameter 1 | |p1= statement: [[String]] |= Parameter 1 |
Revision as of 16:26, 28 August 2007
Click on the images for descriptions
Introduced in
- Game:
- Armed Assault
- Version:
- 1.00
Description
- Description:
- This statement is launched whenever a player is connected to a MP session. Variables _id and _name are set, _id being the session id number as seen in #userlist.
Syntax
Examples
- Example 1:
- Example needed
Additional Information
- Multiplayer:
- The statement is executed only on the server, not on the joining player's computer, nor on any other client. This happens even if onPlayerConnected was issued on all machines.
- See also:
- onPlayerDisconnected
Notes
Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To
Add New Note | How To