Difference between revisions of "onPlayerConnected"

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[[Category:Scripting Commands OFP Elite |ONPLAYERCONNECTED]]
 
[[Category:Scripting Commands OFP Elite |ONPLAYERCONNECTED]]
 
[[Category:Scripting Commands ArmA|ONPLAYERCONNECTED]]
 
[[Category:Scripting Commands ArmA|ONPLAYERCONNECTED]]
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[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]

Revision as of 14:11, 3 June 2009

-wrong parameter defined!-1.00
Hover & click on the images for description

Description

Description:
This statement is launched whenever a player is connected to a MP session. Variables _id and _name are set, _id being the session id number as seen in #userlist. Note that as of 1.08, this command only accepts a code-string rather than code delimited by braces.
Multiplayer:
The statement is executed only on the server, not on the joining player's computer, nor on any other client. This happens even if onPlayerConnected was issued on all machines.
Groups:
Uncategorised

Syntax

Syntax:
onPlayerConnected statement
Parameters:
statement: String
Return Value:
Nothing

Examples

Examples:
Example needed

Additional Information

See also:
onPlayerDisconnected

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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