Difference between revisions of "onPlayerConnected"

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(add. classification)
(Added Note for Function behaviour.)
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|mp= The ''statement'' is executed only on the server, not on the joining player's computer, nor on any other client.<br>
 
|mp= The ''statement'' is executed only on the server, not on the joining player's computer, nor on any other client.<br>
This happens even if '''onPlayerConnected''' was issued on all machines. |=
+
This happens even if '''onPlayerConnected''' was issued on all machines. <br>
 +
Note that there is a player with the '''_name''' called __SERVER__ which will also connect to a multiplayer game, executing ''statement''. |=
  
 
| [[onPlayerDisconnected]] |= See also
 
| [[onPlayerDisconnected]] |= See also

Revision as of 04:28, 20 January 2010

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