Difference between revisions of "onPlayerConnected"
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(add. classification) |
(Added Note for Function behaviour.) |
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|mp= The ''statement'' is executed only on the server, not on the joining player's computer, nor on any other client.<br> | |mp= The ''statement'' is executed only on the server, not on the joining player's computer, nor on any other client.<br> | ||
− | This happens even if '''onPlayerConnected''' was issued on all machines. |= | + | This happens even if '''onPlayerConnected''' was issued on all machines. <br> |
+ | Note that there is a player with the '''_name''' called __SERVER__ which will also connect to a multiplayer game, executing ''statement''. |= | ||
| [[onPlayerDisconnected]] |= See also | | [[onPlayerDisconnected]] |= See also |