Difference between revisions of "onPlayerConnected"
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m (Inverted _jip and _owner to reflect same order as PlayerConnected) |
m (idem for _name and _uid) |
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* '''_id''': [[Number]] - is the unique DirectPlay ID. Quite useless as the number is too big for in-built string representation and gets rounded. It is also the same id used for user placed markers. | * '''_id''': [[Number]] - is the unique DirectPlay ID. Quite useless as the number is too big for in-built string representation and gets rounded. It is also the same id used for user placed markers. | ||
+ | * '''_uid''': [[String]] - is [[getPlayerUID]] of the joining player. In Arma 3 it is also the same as Steam ID. | ||
* '''_name''': [[String]] - is [[profileName]] of the joining player. | * '''_name''': [[String]] - is [[profileName]] of the joining player. | ||
− | |||
* '''_jip''': (''since Arma 3 v1.49'') [[Boolean]] - is a flag that indicates whether or not the player joined after the mission has started ('''J'''oined '''I'''n '''P'''rogress). [[true]] - when the player is JIP, otherwise [[false]]. | * '''_jip''': (''since Arma 3 v1.49'') [[Boolean]] - is a flag that indicates whether or not the player joined after the mission has started ('''J'''oined '''I'''n '''P'''rogress). [[true]] - when the player is JIP, otherwise [[false]]. | ||
* '''_owner''': (''since Arma 3 v1.49'') [[Number]] - is [[owner]] id of the joining player. Can be used for kick or ban purposes or just for [[publicVariableClient]]. | * '''_owner''': (''since Arma 3 v1.49'') [[Number]] - is [[owner]] id of the joining player. Can be used for kick or ban purposes or just for [[publicVariableClient]]. |
Revision as of 22:12, 22 May 2016
Hover & click on the images for descriptions
Description
- Description:
-
This command will execute attached code whenever a player is connected to a MP session. The code will receive a number of special variables:
- _id: Number - is the unique DirectPlay ID. Quite useless as the number is too big for in-built string representation and gets rounded. It is also the same id used for user placed markers.
- _uid: String - is getPlayerUID of the joining player. In Arma 3 it is also the same as Steam ID.
- _name: String - is profileName of the joining player.
- _jip: (since Arma 3 v1.49) Boolean - is a flag that indicates whether or not the player joined after the mission has started (Joined In Progress). true - when the player is JIP, otherwise false.
- _owner: (since Arma 3 v1.49) Number - is owner id of the joining player. Can be used for kick or ban purposes or just for publicVariableClient.
This happens even if onPlayerConnected was issued on all machines.
Note that there is a player with the _name called __SERVER__ which will also connect to a multiplayer game, executing code.
Syntax
Examples
- Example 1:
-
onPlayerConnected "[_id, _name] execVM ""PlayerConnected.sqf""";
- Example 2:
-
onPlayerConnected {diag_log [_id, _uid, _name]};
- Example 3:
- From Arma 3 v1.49:
onPlayerConnected { somevar = random 123; _owner publicVariableClient "somevar"; //this will set somevar on //joining player PC to a random value };
- Example 4:
- From Arma 3 v1.49:
onPlayerConnected {isJip = _jip; _owner publicVariableClient "isJip"}; //Each player will now have variable isJip containing individual JIP info
Additional Information
- See also:
- onPlayerDisconnecteddidJIPdidJIPOwner
- Groups:
- Uncategorised
Notes
Notes
Bottom Section
Categories:
- Pages using duplicate arguments in template calls
- Scripting Commands
- Arma: Scripting Commands
- Arma: New Scripting Commands
- Command Group: Uncategorised
- Pages with broken file links
- Introduced with Arma version 1.00
- Scripting Commands OFP Elite
- Scripting Commands ArmA
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters
- Command Group: Multiplayer