Difference between revisions of "onPlayerConnected"

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m (Added ArmA2)
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| This statement is launched whenever a player is connected to a MP session. Variables _id and _name are set, _id being the session id number as seen in #userlist. Note that as of 1.08, this command only accepts a code-string rather than code delimited by braces.|= Description
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| This statement is launched whenever a player is connected to a MP session. <br>
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Variables '''_id''' and '''_name''' are set, _id being the session id number as seen in #userlist. <br>
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Note that as of 1.08, this command only accepts a code-string rather than code delimited by braces.<br>
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Note as of ArmA 2 version 1.02 this function returns also variable '''_uid''' with uniqueID of player.
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|= Description
 
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| [[Nothing]] |= Return value
 
| [[Nothing]] |= Return value
  
|mp= The ''statement'' is executed only on the server, not on the joining player's computer, nor on any other client.
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|mp= The ''statement'' is executed only on the server, not on the joining player's computer, nor on any other client.<br>
 
This happens even if '''onPlayerConnected''' was issued on all machines. |=
 
This happens even if '''onPlayerConnected''' was issued on all machines. |=
  

Revision as of 22:15, 23 June 2009

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