Difference between revisions of "onPlayerConnected"
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m (Added ArmA2) |
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____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
− | | This statement is launched whenever a player is connected to a MP session. Variables _id and _name are set, _id being the session id number as seen in #userlist. Note that as of 1.08, this command only accepts a code-string rather than code delimited by braces.|= Description | + | | This statement is launched whenever a player is connected to a MP session. <br> |
+ | Variables '''_id''' and '''_name''' are set, _id being the session id number as seen in #userlist. <br> | ||
+ | Note that as of 1.08, this command only accepts a code-string rather than code delimited by braces.<br> | ||
+ | Note as of ArmA 2 version 1.02 this function returns also variable '''_uid''' with uniqueID of player. | ||
+ | |= Description | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
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| [[Nothing]] |= Return value | | [[Nothing]] |= Return value | ||
− | |mp= The ''statement'' is executed only on the server, not on the joining player's computer, nor on any other client. | + | |mp= The ''statement'' is executed only on the server, not on the joining player's computer, nor on any other client.<br> |
This happens even if '''onPlayerConnected''' was issued on all machines. |= | This happens even if '''onPlayerConnected''' was issued on all machines. |= | ||