Difference between revisions of "onPlayerConnected"
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[[Category:Scripting Commands ArmA|ONPLAYERCONNECTED]] | [[Category:Scripting Commands ArmA|ONPLAYERCONNECTED]] | ||
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]] | ||
+ | [[Category:Scripting Commands VBS2|{{uc:{{PAGENAME}}}}]] |
Revision as of 01:32, 2 December 2009
Hover & click on the images for descriptions
Description
- Description:
-
This statement is launched whenever a player is connected to a MP session.
Variables _id and _name are set, _id being the session id number as seen in #userlist.
Note that as of 1.08, this command only accepts a code-string rather than code delimited by braces.
Note as of ArmA 2 version 1.02 this function returns also variable _uid with uniqueID of player.
This happens even if onPlayerConnected was issued on all machines.
Syntax
Examples
- Example 1:
-
onPlayerConnected "[_id, _name] execVM ""PlayerConnected.sqf""";
Additional Information
- See also:
- onPlayerDisconnected
- Groups:
- Uncategorised
Notes
Notes
Bottom Section
Categories:
- Pages using duplicate arguments in template calls
- Scripting Commands
- Arma: Scripting Commands
- Arma: New Scripting Commands
- Command Group: Uncategorised
- Pages with broken file links
- Introduced with Arma version 1.00
- Scripting Commands OFP Elite
- Scripting Commands ArmA
- Scripting Commands ArmA2
- Scripting Commands VBS2