Difference between revisions of "onPlayerConnected"

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(Added Note)
(corrected placement)
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| This statement is launched whenever a player is connected to a MP session. <br>  
 
| This statement is launched whenever a player is connected to a MP session. <br>  
Variables '''_id''' and '''_name''' are set, _id being the session id number as seen in #userlist. <br>
+
Variables '''_id''' and '''_name''' are set, in theory _id being the session id number as seen in #userlist. <br>
 
Note that as of 1.08, this command only accepts a code-string rather than code delimited by braces.<br>
 
Note that as of 1.08, this command only accepts a code-string rather than code delimited by braces.<br>
Note as of ArmA 2 version 1.02 this function returns also variable '''_uid''' with uniqueID of player.
+
Note as of ArmA 2 version 1.02 this function returns also variable '''_uid''' with uniqueID of player.<br>
 +
As of version Arma2 1.04, _id will return a number in float format, something like 1.4253e+10. <br>
 +
_id is the Unique DirectPlay ID of player, and there are some conversions between DirectPlay floats and Arma Engine numbers.
 
|= Description
 
|= Description
 
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<dl class="command_description">
 
<dl class="command_description">
 
<!-- Note Section BEGIN -->
 
<!-- Note Section BEGIN -->
 
As of version Arma2 1.04, _id will return a number in a format, something like 1.4253e+10.
 
_id is the Unique DirectPlay ID of player, and there are some conversions between floats and integers.
 
  
 
<!-- Note Section END -->
 
<!-- Note Section END -->

Revision as of 14:04, 20 January 2010

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