Difference between revisions of "onPlayerConnected"
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| This statement is launched whenever a player is connected to a MP session. <br> | | This statement is launched whenever a player is connected to a MP session. <br> | ||
− | Variables '''_id''' and '''_name''' are set, _id being the session id number as seen in #userlist. <br> | + | Variables '''_id''' and '''_name''' are set, in theory _id being the session id number as seen in #userlist. <br> |
Note that as of 1.08, this command only accepts a code-string rather than code delimited by braces.<br> | Note that as of 1.08, this command only accepts a code-string rather than code delimited by braces.<br> | ||
− | Note as of ArmA 2 version 1.02 this function returns also variable '''_uid''' with uniqueID of player. | + | Note as of ArmA 2 version 1.02 this function returns also variable '''_uid''' with uniqueID of player.<br> |
+ | As of version Arma2 1.04, _id will return a number in float format, something like 1.4253e+10. <br> | ||
+ | _id is the Unique DirectPlay ID of player, and there are some conversions between DirectPlay floats and Arma Engine numbers. | ||
|= Description | |= Description | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
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<dl class="command_description"> | <dl class="command_description"> | ||
<!-- Note Section BEGIN --> | <!-- Note Section BEGIN --> | ||
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<!-- Note Section END --> | <!-- Note Section END --> |