Difference between revisions of "onPlayerConnected"
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m (Tiny grammar fix) |
Killzone Kid (talk | contribs) (description expanded) |
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| This statement is launched whenever a player is connected to a MP session. <br> | | This statement is launched whenever a player is connected to a MP session. <br> | ||
− | Variables '''_id''' and '''_name''' are set, in theory _id being the session id number as seen in #userlist. <br> | + | Variables '''_id''' and '''_name''' are set, in theory '''_id''' being the session id number as seen in #userlist. <br> |
Note that as of 1.08, this command only accepts a code-string rather than code delimited by braces.<br> | Note that as of 1.08, this command only accepts a code-string rather than code delimited by braces.<br> | ||
Note as of ArmA 2 version 1.02 this function also returns the variable '''_uid''' which denotes uniqueID of player.<br> | Note as of ArmA 2 version 1.02 this function also returns the variable '''_uid''' which denotes uniqueID of player.<br> | ||
As of version Arma2 1.04, _id will return a number in float format, something like 1.4253e+10. <br> | As of version Arma2 1.04, _id will return a number in float format, something like 1.4253e+10. <br> | ||
− | _id is the Unique DirectPlay ID of player, and there are some conversions between DirectPlay floats and Arma Engine numbers. | + | _id is the Unique DirectPlay ID of player, and there are some conversions between DirectPlay floats and Arma Engine numbers.<br/> |
+ | In Arma 3 '''_uid''' is the same as Steam ID. | ||
{{Feature arma3|In order to keep compatability between official and community content the functions [[BIS_fnc_addStackedEventHandler]] and [[BIS_fnc_removeStackedEventHandler]] should be used instead.}} | {{Feature arma3|In order to keep compatability between official and community content the functions [[BIS_fnc_addStackedEventHandler]] and [[BIS_fnc_removeStackedEventHandler]] should be used instead.}} | ||
|= Description | |= Description |