Difference between revisions of "onPlayerConnected"
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Killzone Kid (talk | contribs) (revised, tidied, new vars on dev) |
Killzone Kid (talk | contribs) (example) |
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− | |x1= <code>[[onPlayerConnected]] "[_id, _name] execVM ""PlayerConnected.sqf""";</code> |= Example 1 | + | |x1= <code>[[onPlayerConnected]] "[_id, _name] [[execVM]] ""PlayerConnected.sqf""";</code> |= Example 1 |
|x2= <code>[[onPlayerConnected]] {[[diag_log]] [_id, _uid, _name]};</code> |= Example 2 | |x2= <code>[[onPlayerConnected]] {[[diag_log]] [_id, _uid, _name]};</code> |= Example 2 | ||
+ | |x3= From Arma 3 v1.49: <code>[[onPlayerConnected]] { | ||
+ | somevar = [[random]] 123; | ||
+ | _owner [[publicVariableClient]] "somevar"; | ||
+ | //this will set somevar on | ||
+ | //joining player PC to a random value | ||
+ | };</code>|= Example 2 | ||
|mp= The ''statement'' is executed only on the server, not on the joining player's computer, nor on any other client.<br> | |mp= The ''statement'' is executed only on the server, not on the joining player's computer, nor on any other client.<br> |