onPlayerConnected

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Revision as of 08:12, 5 September 2007 by Mikero (talk | contribs) (code type)
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-wrong parameter ("Arma") defined!-1.00
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Description

Description:
This statement is launched whenever a player is connected to a MP session. Variables _id and _name are set, _id being the session id number as seen in #userlist.
Multiplayer:
The statement is executed only on the server, not on the joining player's computer, nor on any other client. This happens even if onPlayerConnected was issued on all machines.
Groups:
Uncategorised

Syntax

Syntax:
onPlayerConnected Code
Parameters:
Code
Return Value:
Nothing

Examples

Examples:
Example needed

Additional Information

See also:
onPlayerDisconnected

Notes

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Notes

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