onPlayerConnected

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Revision as of 14:11, 3 June 2009 by GranQ (talk | contribs) (Added ArmA2)
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Introduced with Armed Assault version 1.001.00
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Description

Description:
This statement is launched whenever a player is connected to a MP session. Variables _id and _name are set, _id being the session id number as seen in #userlist. Note that as of 1.08, this command only accepts a code-string rather than code delimited by braces.
Multiplayer:
The statement is executed only on the server, not on the joining player's computer, nor on any other client. This happens even if onPlayerConnected was issued on all machines.

Syntax

Syntax:
onPlayerConnected statement
Parameters:
statement: String
Return Value:
Nothing

Examples

Example:
Example needed

Additional Information

See also:
onPlayerDisconnected

Notes

i
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Notes

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