onPlayerConnected

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Revision as of 02:36, 2 April 2007 by Killswitch (talk | contribs) (Added: MP behaviour description.)
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Description

Description:
This statement is launched whenever a player is connected to a MP session. Variables _id and _name are set.
Multiplayer:
The statement is executed only on the server, not on the joining player's computer, nor on any other client. This happens even if onPlayerConnected was issued on all machines.
Groups:
Uncategorised

Syntax

Syntax:
onPlayerConnected statement
Parameters:
statement: String
Return Value:
Nothing

Examples

Examples:
Example needed

Additional Information

See also:
onPlayerDisconnected

Notes

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Notes

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