onPlayerConnected
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Multiplayer:
The statement is executed only on the server, not on the joining player's computer, nor on any other client.
This happens even if onPlayerConnected was issued on all machines.
Note that there is a player with the _name called __SERVER__ which will also connect to a multiplayer game, executing statement.
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Description
- Description:
-
This statement is launched whenever a player is connected to a MP session.
Variables _id and _name are set, _id being the session id number as seen in #userlist.
Note that as of 1.08, this command only accepts a code-string rather than code delimited by braces.
Note as of ArmA 2 version 1.02 this function returns also variable _uid with uniqueID of player.
This happens even if onPlayerConnected was issued on all machines.
Note that there is a player with the _name called __SERVER__ which will also connect to a multiplayer game, executing statement.
Syntax
Examples
- Example 1:
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onPlayerConnected "[_id, _name] execVM ""PlayerConnected.sqf""";
Additional Information
- See also:
- onPlayerDisconnected
- Groups:
- Uncategorised
Notes
Notes
-
As of version Arma2 1.04, _id will return a number in a format, something like 1.4253e+10.
_id is the Unique DirectPlay ID of player, and there are some conversions between floats and integers.
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