onPlayerConnected
Revision as of 20:19, 7 July 2015 by Killzone Kid (talk | contribs) (revised, tidied, new vars on dev)
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Description
- Description:
-
This command will execute attached code whenever a player is connected to a MP session. The code will receive a number of special variables:
- _id: Number - is the unique DirectPlay ID. Quite useless as the number is too big for in-built string representation and gets rounded. It is also the same id used for user placed markers.
- _name: String - is profileName of the joining player.
- _uid: String - is getPlayerUID of the joining player. In Arma 3 it is also the same as Steam ID.
- _owner: (since Arma 3 v1.49) Number - is owner id of the joining player. Can be used for kick or ban purposes or just for publicVariableClient.
- _jip: (since Arma 3 v1.49) Boolean - is a flag that indicated whether or not the player joined after the mission has started (Joined In Progress). true - when the player is JIP, otherwise false.
This happens even if onPlayerConnected was issued on all machines.
Note that there is a player with the _name called __SERVER__ which will also connect to a multiplayer game, executing statement.
Syntax
Examples
- Example 1:
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onPlayerConnected "[_id, _name] execVM ""PlayerConnected.sqf""";
- Example 2:
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onPlayerConnected {diag_log [_id, _uid, _name]};
Additional Information
- See also:
- onPlayerDisconnected
- Groups:
- Uncategorised
Notes
Notes
Bottom Section
Categories:
- Pages using duplicate arguments in template calls
- Scripting Commands
- Arma: Scripting Commands
- Arma: New Scripting Commands
- Command Group: Uncategorised
- Pages with broken file links
- Introduced with Arma version 1.00
- Scripting Commands OFP Elite
- Scripting Commands ArmA
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters
- Command Group: Multiplayer