onPlayerDisconnected: Difference between revisions

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* _name: [[String]] - Is [[profileName]] of the leaving player.
* _name: [[String]] - Is [[profileName]] of the leaving player.


* _jip: [[Boolean]] - Is a flag that indicated whether or not the player joined after the mission has started ('''J'''oined '''I'''n '''P'''rogress). [[true]] - if the player was JIP, otherwise [[false]]. {{Since|arma3|1.50}}
* _jip: [[Boolean]] - Is a flag that indicated whether or not the player joined after the mission has started ('''J'''oined '''I'''n '''P'''rogress). [[true]] - if the player was JIP, otherwise [[false]]. {{Since|arma3|1.50|y}}


* _owner: [[Number]] - Is [[owner]] id of the leaving player. Can be used for kick or ban purposes or just for [[publicVariableClient]].  {{Since|arma3|1.50}}
* _owner: [[Number]] - Is [[owner]] id of the leaving player. Can be used for kick or ban purposes or just for [[publicVariableClient]].  {{Since|arma3|1.50|y}}


* _idstr:  [[String]] - Same as <tt>_id</tt> but in string format, so could be exactly compared to [[allMapMarkers | user marker]] ids.  {{Since|arma3|1.96}}
* _idstr:  [[String]] - Same as <tt>_id</tt> but in string format, so could be exactly compared to [[allMapMarkers | user marker]] ids.  {{Since|arma3|1.96|y}}


|r1= [[Nothing]]
|r1= [[Nothing]]

Revision as of 20:25, 26 March 2021

Hover & click on the images for description

Description

Description:
This command will execute attached code whenever a player is leaving an MP session. The code will receive a number of special variables:
Multiplayer:
In multiplayer onPlayerDisconnected is executed only on the server.
Arma 3
Use playerDisconnected or HandleDisconnect instead in Arma 3.
Groups:
MultiplayerEvent Handlers

Syntax

Syntax:
onPlayerDisconnected code
Parameters:
code: String or Code - Code executed. The code will receive a number of special variables:
  • _id: Number - Is the unique DirectPlay ID. Quite useless as the number is too big for in-built string representation and gets rounded. It is also the same id used for user placed markers.
  • _uid: String - Is getPlayerUID of the leaving player. In Arma 3 it is also the same as Steam ID.
  • _jip: Boolean - Is a flag that indicated whether or not the player joined after the mission has started (Joined In Progress). true - if the player was JIP, otherwise false. Template:Since
Return Value:
Nothing

Examples

Example 1:
onPlayerDisconnected {diag_log [_id, _uid, _name]};
Example 2:
onPlayerDisconnected { if (count allPlayers == 0) then { endMission "END1"; }; };

Additional Information

See also:
onPlayerConnected didJIP didJIPOwner HandleDisconnect playerDisconnected

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note