onPlayerDisconnected: Difference between revisions

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m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>")
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|x1= <code>onPlayerDisconnected {diag_log [_id, _uid, _name]};</code>
|x1= <code>onPlayerDisconnected {diag_log [_id, _uid, _name]};</code>


|x2= <code>[[onPlayerDisconnected]] {
|x2= <code>onPlayerDisconnected {
[[if]] ([[count]] [[allPlayers]] == 0) [[then]] {
[[if]] ([[count]] [[allPlayers]] == 0) [[then]] {
[[endMission]] "END1";
[[endMission]] "END1";

Revision as of 14:00, 12 May 2022

Hover & click on the images for description

Description

Description:
This command will execute attached code whenever a player is leaving an MP session. The code will receive a number of special variables:
Multiplayer:
In multiplayer onPlayerDisconnected is executed only on the server.
Arma 3
Use playerDisconnected or HandleDisconnect instead in Arma 3.
Groups:
MultiplayerEvent Handlers

Syntax

Syntax:
onPlayerDisconnected code
Parameters:
code: String or Code - Code executed. The code will receive a number of special variables:
  • _id: Number - Is the unique DirectPlay ID. Quite useless as the number is too big for in-built string representation and gets rounded. It is also the same id used for user placed markers.
  • _uid: String - Is getPlayerUID of the leaving player. In Arma 3 it is also the same as Steam ID.
  • _name: String - Is profileName of the leaving player.
  • Arma 3 logo black.png1.50 _jip: Boolean - Is a flag that indicated whether or not the player joined after the mission has started (Joined In Progress). true - if the player was JIP, otherwise false.
  • Arma 3 logo black.png1.50 _owner: Number - Is owner id of the leaving player. Can be used for kick or ban purposes or just for publicVariableClient.
  • Arma 3 logo black.png1.96 _idstr: String - Same as _id but in string format, so could be exactly compared to user marker ids.
Return Value:
Nothing

Examples

Example 1:
onPlayerDisconnected {diag_log [_id, _uid, _name]};
Example 2:
onPlayerDisconnected { if (count allPlayers == 0) then { endMission "END1"; }; };

Additional Information

See also:
onPlayerConnected didJIP didJIPOwner HandleDisconnect playerDisconnected

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note