Difference between revisions of "periscopeElevation"

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{{Command
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{{RV|type=command
  
|game1= arma3 |Game name=
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|game1= arma3
  
|version= 2.00 |Game version=
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|version1= 2.00
  
|gr1= Object Manipulation |GROUP1=
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|gr1= Object Manipulation
  
|gr2= Animations |GROUP2=
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|gr2= Animations
  
|descr= Returns current periscope elevation value, see also [[elevatePeriscope]]. |Description=
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|descr= Returns current periscope elevation value, see also [[elevatePeriscope]].
  
|s1= vehicle [[periscopeElevation]] turretPath |Syntax=
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|s1= vehicle [[periscopeElevation]] turretPath
  
|p1= vehicle: [[Object]] - vehicle with periscope tech |Parameter1=
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|p1= vehicle: [[Object]] - vehicle with periscope tech
  
 
|p2= turretPath: [[Array]] - turret path
 
|p2= turretPath: [[Array]] - turret path
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|r1= [[Array]] - in format [elevation, locked], where:
 
|r1= [[Array]] - in format [elevation, locked], where:
 
* elevation: [[Number]] - current periscope elevation value. -1 in case of an invalid turret
 
* elevation: [[Number]] - current periscope elevation value. -1 in case of an invalid turret
* locked: [[Boolean]] - whether or not user override is blocked |Return Value=
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* locked: [[Boolean]] - whether or not user override is blocked
  
|x1= <code>_eddie [[periscopeElevation]] [0];</code> |Example 1=
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|x1= <code>_eddie [[periscopeElevation]] [0];</code>
  
|seealso= [[elevatePeriscope]], [[animationPhase]], [[allTurrets]], [[Arma 3: Event Handlers#PeriscopeElevationChanged|PeriscopeElevationChanged]] |See Also=
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|seealso= [[elevatePeriscope]], [[animationPhase]], [[allTurrets]], [[Arma 3: Event Handlers#PeriscopeElevationChanged|PeriscopeElevationChanged]]
 
}}
 
}}
 
<dl class="command_description">
 
<!-- BEGIN Note Section -->
 
 
<!-- END Note Section -->
 
</dl>
 
 
<h3 style="display:none">Bottom Section</h3>
 

Latest revision as of 18:00, 29 January 2021

Hover & click on the images for descriptions

Description

Description:
Returns current periscope elevation value, see also elevatePeriscope.

Syntax

Syntax:
vehicle periscopeElevation turretPath
Parameters:
vehicle: Object - vehicle with periscope tech
turretPath: Array - turret path
Return Value:
Array - in format [elevation, locked], where:
  • elevation: Number - current periscope elevation value. -1 in case of an invalid turret
  • locked: Boolean - whether or not user override is blocked

Examples

Example 1:
_eddie periscopeElevation [0];

Additional Information

See also:
elevatePeriscopeanimationPhaseallTurretsPeriscopeElevationChanged
Groups:
Object ManipulationAnimations

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note