Difference between revisions of "periscopeElevation"

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...)
m (Text replacement - " <dl class="command_description"> <!-- BEGIN Note Section --> <!-- END Note Section --> </dl>" to "")
(3 intermediate revisions by the same user not shown)
Line 1: Line 1:
|game1= arma3
|game1= arma3
|version= 2.00
|version1= 2.00
|gr1= Object Manipulation
|gr1= Object Manipulation
Line 25: Line 25:
|seealso= [[elevatePeriscope]], [[animationPhase]], [[allTurrets]], [[Arma 3: Event Handlers#PeriscopeElevationChanged|PeriscopeElevationChanged]]
|seealso= [[elevatePeriscope]], [[animationPhase]], [[allTurrets]], [[Arma 3: Event Handlers#PeriscopeElevationChanged|PeriscopeElevationChanged]]
<dl class="command_description">
<!-- BEGIN Note Section -->
<!-- END Note Section -->
<h3 style="display:none">Bottom Section</h3>

Latest revision as of 18:00, 29 January 2021

Hover & click on the images for descriptions


Returns current periscope elevation value, see also elevatePeriscope.


vehicle periscopeElevation turretPath
vehicle: Object - vehicle with periscope tech
turretPath: Array - turret path
Return Value:
Array - in format [elevation, locked], where:
  • elevation: Number - current periscope elevation value. -1 in case of an invalid turret
  • locked: Boolean - whether or not user override is blocked


Example 1:
_eddie periscopeElevation [0];

Additional Information

See also:
Object ManipulationAnimations


Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note