playSound: Difference between revisions

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<dl class="command_description">
<dl class="command_description">
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For dialogue involving living units it is better to use say, playSound will play a sound at the location of the player, say will play a sound at the location of the unit that is speaking, and it will only play that sound if the unit is alive.
<!-- Note Section END -->
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</dl>
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<h3 style="display:none">Bottom Section</h3>
<h3 style="display:none">Bottom Section</h3>
Old Notes (temporary):


For dialogue involving living units it is better to use say, playSound will play a sound at the location of the player, say will play a sound at the location of the unit that is speaking, and it will only play that sound if the unit is alive.
[[Category:Scripting Commands|PLAYSOUND]]
[[Category:Scripting Commands|PLAYSOUND]]
[[Category:Scripting Commands OFP 1.96|PLAYSOUND]]
[[Category:Scripting Commands OFP 1.96|PLAYSOUND]]
[[Category:Scripting Commands OFP 1.46|PLAYSOUND]]
[[Category:Scripting Commands OFP 1.46|PLAYSOUND]]
[[Category:Scripting Commands ArmA|PLAYSOUND]]
[[Category:Scripting Commands ArmA|PLAYSOUND]]

Revision as of 17:17, 2 August 2006

Hover & click on the images for description

Description

Description:
Play sound defined in Description.ext.
Groups:
Uncategorised

Syntax

Syntax:
playSound name
Parameters:
name: String
Return Value:
Nothing

Examples

Example 1:
playSound "soundname"

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

For dialogue involving living units it is better to use say, playSound will play a sound at the location of the player, say will play a sound at the location of the unit that is speaking, and it will only play that sound if the unit is alive.

Bottom Section