Difference between revisions of "playSound"

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m (add to sounds com group)
Line 7: Line 7:
 
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| Play sound defined in [[Description.ext]]. |= Description
+
| selects Sound from [[Description.ext#Sounds|CfgSounds]] declared in the [[Description.ext]] file. |= Description
 
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| '''playSound''' name |= Syntax
+
| '''playSound''' "name" |= Syntax
  
 
|p1= name: [[String]] |= Parameter 1
 
|p1= name: [[String]] |= Parameter 1

Revision as of 18:36, 28 August 2007

Introduced with Operation Flashpoint version 1.001.00
Hover & click on the images for descriptions

Description

Description:
selects Sound from CfgSounds declared in the Description.ext file.

Syntax

Syntax:
playSound "name"
Parameters:
name: String
Return Value:
Nothing

Examples

Example 1:
playSound "soundname"

Additional Information

See also:
See also needed

Notes

i
Only post proven facts here. Report bugs on the feedback tracker. Use the Talk page or the Forums for discussions.

Notes

Posted on August 4, 2006 - 10:57
hardrock
Notes from before the conversion: For dialogue involving living units it is better to use say, playSound will play a sound at the location of the player, say will play a sound at the location of the unit that is speaking, and it will only play that sound if the unit is alive.

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