playSound: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
No edit summary
mNo edit summary
Line 10: Line 10:
____________________________________________________________________________________________
____________________________________________________________________________________________


| '''playSound''' "name" |= Syntax
| '''playSound''' soundName |= Syntax


|p1= name: [[String]] |= Parameter 1
|p1= soundName: [[String]] |= Parameter 1


| [[Nothing]] |= Return value
| [[Nothing]] |= Return value

Revision as of 00:39, 24 January 2009

Hover & click on the images for description

Description

Description:
selects Sound from CfgSounds declared in the Description.ext file.
Groups:
Uncategorised

Syntax

Syntax:
playSound soundName
Parameters:
soundName: String
Return Value:
Nothing

Examples

Example 1:
playSound "soundname"

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on August 4, 2006 - 10:57
hardrock
Notes from before the conversion: For dialogue involving living units it is better to use say, playSound will play a sound at the location of the player, say will play a sound at the location of the unit that is speaking, and it will only play that sound if the unit is alive.

Bottom Section