Difference between revisions of "playSound"

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[[Category:Scripting Commands OFP 1.46|PLAYSOUND]]
 
[[Category:Scripting Commands OFP 1.46|PLAYSOUND]]
 
[[Category:Scripting Commands ArmA|PLAYSOUND]]
 
[[Category:Scripting Commands ArmA|PLAYSOUND]]
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[[Category:Scripting Commands ArmA2|PLAYSOUND]]
 
[[Category:Command_Group:_Sounds|{{uc:{{PAGENAME}}}}]]
 
[[Category:Command_Group:_Sounds|{{uc:{{PAGENAME}}}}]]

Revision as of 08:29, 3 June 2009

Introduced with Operation Flashpoint version 1.001.00
Hover & click on the images for descriptions

Description

Description:
selects Sound from CfgSounds declared in the Description.ext file.

Syntax

Syntax:
playSound soundName
Parameters:
soundName: String
Return Value:
Nothing

Examples

Example 1:
playSound "soundname"

Additional Information

See also:
saysay stringplayMusicplayMusic poscreateSoundSource

Notes

i
Only post proven facts here. Report bugs on the feedback tracker. Use the Talk page or the Forums for discussions.

Notes

Posted on August 4, 2006 - 10:57
hardrock
Notes from before the conversion: For dialogue involving living units it is better to use say, playSound will play a sound at the location of the player, say will play a sound at the location of the unit that is speaking, and it will only play that sound if the unit is alive.

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