Difference between revisions of "playSound"

From Bohemia Interactive Community
Jump to navigation Jump to search
m (seealso)
(add. classification)
Line 46: Line 46:
 
[[Category:Command_Group:_Sounds|{{uc:{{PAGENAME}}}}]]
 
[[Category:Command_Group:_Sounds|{{uc:{{PAGENAME}}}}]]
 
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
 
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
 +
[[Category:Scripting Commands VBS2|{{uc:{{PAGENAME}}}}]]

Revision as of 02:36, 2 December 2009

Introduced with Operation Flashpoint version 1.001.00
Hover & click on the images for descriptions

Description

Description:
selects Sound from CfgSounds declared in the Description.ext file.

Syntax

Syntax:
playSound soundName
Parameters:
soundName: String
Return Value:
Nothing

Examples

Example 1:
playSound "soundname"

Additional Information

See also:
saysay stringplayMusiccreateSoundSource

Notes

i
Only post proven facts here. Report bugs on the feedback tracker. Use the Talk page or the Forums for discussions.

Notes

Posted on August 4, 2006 - 10:57
hardrock
Notes from before the conversion: For dialogue involving living units it is better to use say, playSound will play a sound at the location of the player, say will play a sound at the location of the unit that is speaking, and it will only play that sound if the unit is alive.

Bottom Section