playSound: Difference between revisions
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| [[Nothing]] |= Return value | | [[Nothing]] |= Return value | ||
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|s2= '''playSound''' [soundName,forcePlay] |= Syntax 2 | |||
|p21= soundName: [[String]] |= Parameter 1 | |||
|p22= forcePlay: [[Boolean]] - true to ignore [[fadeSound]] volume settings. |= Parameter 2 | |||
|r2= [[Nothing]] |= Return value 2 | |||
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Revision as of 13:52, 3 September 2010
Description
- Description:
- selects Sound from CfgSounds declared in the Description.ext file.
- Groups:
- Uncategorised
Syntax
Alternative Syntax
- Syntax:
- playSound [soundName,forcePlay]
- Parameters:
- soundName: String
- forcePlay: Boolean - true to ignore fadeSound volume settings.
- Return Value:
- Nothing
Examples
- Example 1:
playSound "soundname"
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on August 4, 2006 - 10:57
- hardrock
- Notes from before the conversion: For dialogue involving living units it is better to use say, playSound will play a sound at the location of the player, say will play a sound at the location of the unit that is speaking, and it will only play that sound if the unit is alive.
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Scripting Commands ArmA2
- Command Group: Sounds
- Scripting Commands VBS2