playSound

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Description

Description:
selects Sound from CfgSounds declared in the Description.ext file.
Groups:
Uncategorised

Syntax

Syntax:
playSound "name"
Parameters:
name: String
Return Value:
Nothing

Examples

Example 1:
playSound "soundname"

Additional Information

See also:
See also needed

Notes

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Notes

Posted on August 4, 2006 - 10:57
hardrock
Notes from before the conversion: For dialogue involving living units it is better to use say, playSound will play a sound at the location of the player, say will play a sound at the location of the unit that is speaking, and it will only play that sound if the unit is alive.

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