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[[Category:Scripting Commands|PREPROCESSFILE]]
{{Command|Comments=
[[Category:Scripting Commands OFP 1.96|PREPROCESSFILE]]
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[[Category:Scripting Commands ArmA|PREPROCESSFILE]]


| ofpr |Game name=


<h2 style="color:#000066">'''preprocessFile ''filename'''''</h2>
|1.85|Game version=
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| Reads and processes the content of the specified file. Preprocessor is C-like, supports comments using // or /* and */ and [[PreProcessor Commands]].<br>Due to the hard-drive access this command executes (and the lack of caching) this command should not be used in time-critical script loops. <br><br>
{{Warning | If the file you are loading is not prepared using UTF-8 encoding and contains some characters [[toArray | with codes]] > 127, they might convert incorrectly}} |DESCRIPTION=
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'''Operand types:'''
| [[String]] <nowiki>=</nowiki> '''preprocessFile''' fileName |SYNTAX=


'''filename:''' [[String]]
|p1= fileName: [[String]] |PARAMETER1=


'''Type of returned value:'''
| [[String]] |RETURNVALUE=
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|x1= <code>_content = [[preprocessFile]] "myFunction.sqf";</code> |EXAMPLE1=
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[[String]]
| [[preprocessFileLineNumbers]], [[loadFile]], [[Function]], [[SQF syntax]], [[call]], [[spawn]], [[execVM]], [[PreProcessor Commands]] |SEEALSO=


'''Compatibility:'''
}}


Added in version '''1.82'''
<h3 style="display:none">Notes</h3>
<dl class="command_description">
<!-- Note Section BEGIN -->


'''Description:'''
<dd class="notedate">Posted on March 4, 2008
<dt class="note">'''[[User:Alef|Alef]]'''
<dd class="note">File path is always relative to mission directory. If script dir\a.sqf includes dir\b.sqf, use "dir\b.sqf" and not "b.sqf".


Return preprocessed content of given file.
<dd class="notedate">Posted on July 8, 2011
<dt class="note">'''[[User:kju|kju]]'''
<dd class="note">Use [[preprocessFileLineNumbers]] instead as it provides more context information on error.


Preprocessor is C-like, supports comments using '''//''' or '''/*''' and '''*/''' and macros defined with '''#define'''.
<dd class="notedate">Posted on December 17, 2013
<dt class="note">'''[[User:Killzone_Kid|Killzone_Kid]]'''
<dd class="note">The main difference between [[preprocessFile]] and [[preprocessFileLineNumbers]] is that the latter adds #line directive to the target file, which allows to log the __LINE__ error happened at and the __FILE__ error happened in.


[[Image:PreprocessFile.jpg]]


'''Example:'''
<dd class="notedate">Posted on July 25, 2014
<dt class="note">'''[[User:BrotherhoodOfHam|BrotherhoodOfHam]]'''
<dd class="note"><br/>Essentially what the preprocessFile command does is it refers to the contents of a file as a string:<br/>
Example 1:
<br/>boop.html:
<code><t align = 'center' valign = 'middle' shadow = '0' size = '2'>structured text</t></code>
init.sqf:
<code>_text = [[parseText]] [[preprocessFile]] "boop.html";
[[hint]] _text;
</code><br/>
This is especially useful for long strings, and it works on files with any file extension as long as they can be edited with a text editor.
<br/>
Example 2:
<br/>
init.sqf: <br/>
<code>[[hint]] [[preprocessFile]] "description.ext";
[[copyToClipboard]] [[preprocessFile]] "mission.sqm";
</code>
The above is all valid. However, using *.jpg or any other files saved in an image format is not possible.
<!-- Note Section END -->
</dl>


'''preprocessFile''' "myFunction.sqf"
<h3 style="display:none">Bottom Section</h3>
[[Category:Scripting Commands|PREPROCESSFILE]]
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.96|PREPROCESSFILE]]
[[Category:Scripting Commands ArmA|PREPROCESSFILE]]
[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]

Revision as of 15:30, 10 January 2020

Hover & click on the images for description

Description

Description:
Reads and processes the content of the specified file. Preprocessor is C-like, supports comments using // or /* and */ and PreProcessor Commands.
Due to the hard-drive access this command executes (and the lack of caching) this command should not be used in time-critical script loops.

If the file you are loading is not prepared using UTF-8 encoding and contains some characters with codes > 127, they might convert incorrectly
Groups:
Uncategorised

Syntax

Syntax:
String = preprocessFile fileName
Parameters:
fileName: String
Return Value:
String

Examples

Example 1:
_content = preprocessFile "myFunction.sqf";

Additional Information

See also:
preprocessFileLineNumbersloadFileFunctionSQF syntaxcallspawnexecVMPreProcessor Commands

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on March 4, 2008
Alef
File path is always relative to mission directory. If script dir\a.sqf includes dir\b.sqf, use "dir\b.sqf" and not "b.sqf".
Posted on July 8, 2011
kju
Use preprocessFileLineNumbers instead as it provides more context information on error.
Posted on December 17, 2013
Killzone_Kid
The main difference between preprocessFile and preprocessFileLineNumbers is that the latter adds #line directive to the target file, which allows to log the __LINE__ error happened at and the __FILE__ error happened in. PreprocessFile.jpg
Posted on July 25, 2014
BrotherhoodOfHam

Essentially what the preprocessFile command does is it refers to the contents of a file as a string:
Example 1:
boop.html: <t align = 'center' valign = 'middle' shadow = '0' size = '2'>structured text</t> init.sqf: _text = parseText preprocessFile "boop.html"; hint _text;
This is especially useful for long strings, and it works on files with any file extension as long as they can be edited with a text editor.
Example 2:
init.sqf:
hint preprocessFile "description.ext"; copyToClipboard preprocessFile "mission.sqm"; The above is all valid. However, using *.jpg or any other files saved in an image format is not possible.

Bottom Section