preprocessFile: Difference between revisions

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{{Command|= Comments
{{RV|type=command
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| ofpr |= Game name
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|1.85|= Game version
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| Reads and processes the content of the specified file. Preprocessor is C-like, supports comments using // or /* and */ and macros defined with #define.<br>Due to the hard-drive access this command executes (and the lack of caching) this command should not be used in time-critical script loops. |= Description
|gr1= System
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| [[String]] <nowiki>=</nowiki> '''preprocessFile''' fileName |= Syntax
| Reads and processes the content of the specified file. Preprocessor is C-like, supports comments using // or /* and */ and [[PreProcessor Commands]].<br>Due to the hard-drive access this command executes (and the lack of caching) this command should not be used in time-critical script loops. <br><br>
{{Warning | If the file you are loading is not prepared using UTF-8 encoding and contains some characters [[toArray | with codes]] > 127, they might convert incorrectly}}


|p1= fileName: [[String]] |=Parameter 1
| [[String]] <nowiki>=</nowiki> '''preprocessFile''' fileName


| [[String]] |= Return value
|p1= fileName: [[String]]
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| [[String]]
   
   
|x1= <pre>_content=preprocessFile "myFunction.sqf"</pre> |= Example 1
|x1= <code>_content = [[preprocessFile]] "myFunction.sqf";</code>
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| [[preprocessFileLineNumbers]], [[loadFile]], [[Function]], [[SQF syntax]], [[call]], [[spawn]], [[execVM]], [[PreProcessor Commands]] |= See also


| [[fileExists ]] [[preprocessFileLineNumbers]], [[loadFile]], [[Function]], [[SQF syntax]], [[call]], [[spawn]], [[execVM]], [[PreProcessor Commands]]
}}
}}


<h3 style="display:none">Notes</h3>
<dl class="command_description">
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section BEGIN -->


<dd class="notedate">Posted on March 4, 2008</dd>
<dd class="notedate">Posted on March 4, 2008
<dt class="note">'''[[User:Alef|Alef]]'''</dt>
<dt class="note">[[User:Alef|Alef]]
<dd class="note">File path is always relative to mission directory. If script dir\a.sqf includes dir\b.sqf, use "dir\b.sqf" and not "b.sqf".</dd>
<dd class="note">File path is always relative to mission directory. If script dir\a.sqf includes dir\b.sqf, use "dir\b.sqf" and not "b.sqf".
 
<dd class="notedate">Posted on July 8, 2011
<dt class="note">[[User:kju|kju]]
<dd class="note">Use [[preprocessFileLineNumbers]] instead as it provides more context information on error.
 
<dd class="notedate">Posted on December 17, 2013
<dt class="note">[[User:Killzone_Kid|Killzone_Kid]]
<dd class="note">The main difference between [[preprocessFile]] and [[preprocessFileLineNumbers]] is that the latter adds #line directive to the target file, which allows to log the __LINE__ error happened at and the __FILE__ error happened in.


<dd class="notedate">Posted on July 8, 2011</dd>
[[Image:PreprocessFile.jpg]]
<dt class="note">'''[[User:kju|kju]]'''</dt>
<dd class="note">Use [[preprocessFileLineNumbers]] instead as it provides more context information on error.</dd>


<dd class="notedate">Posted on July 25, 2014
<dt class="note">[[User:BrotherhoodOfHam|BrotherhoodOfHam]]
<dd class="note"><br>Essentially what the preprocessFile command does is it refers to the contents of a file as a string:<br>
Example 1:
<br>boop.html:
<code><t align = 'center' valign = 'middle' shadow = '0' size = '2'>structured text</t></code>
init.sqf:
<code>_text = [[parseText]] [[preprocessFile]] "boop.html";
[[hint]] _text;
</code><br>
This is especially useful for long strings, and it works on files with any file extension as long as they can be edited with a text editor.
<br>
Example 2:
<br>
init.sqf: <br>
<code>[[hint]] [[preprocessFile]] "description.ext";
[[copyToClipboard]] [[preprocessFile]] "mission.sqm";
</code>
The above is all valid. However, using *.jpg or any other files saved in an image format is not possible.
<!-- Note Section END -->
<!-- Note Section END -->
</dl>
</dl>


<h3 style="display:none">Bottom Section</h3>
[[Category:Scripting Commands|PREPROCESSFILE]]
[[Category:Scripting Commands|PREPROCESSFILE]]
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.96|PREPROCESSFILE]]
[[Category:Scripting Commands OFP 1.96|PREPROCESSFILE]]
[[Category:Scripting Commands ArmA|PREPROCESSFILE]]
{{GameCategory|arma1|Scripting Commands}}
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
{{GameCategory|arma2|Scripting Commands}}
[[Category:Scripting Commands VBS2|{{uc:{{PAGENAME}}}}]]
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}

Revision as of 12:25, 23 January 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
System

Syntax

Syntax:
Syntax needed
Parameters:
fileName: String
Return Value:
Return value needed

Examples

Example 1:
_content = preprocessFile "myFunction.sqf";

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on March 4, 2008
Alef
File path is always relative to mission directory. If script dir\a.sqf includes dir\b.sqf, use "dir\b.sqf" and not "b.sqf".
Posted on July 8, 2011
kju
Use preprocessFileLineNumbers instead as it provides more context information on error.
Posted on December 17, 2013
Killzone_Kid
The main difference between preprocessFile and preprocessFileLineNumbers is that the latter adds #line directive to the target file, which allows to log the __LINE__ error happened at and the __FILE__ error happened in. PreprocessFile.jpg
Posted on July 25, 2014
BrotherhoodOfHam

Essentially what the preprocessFile command does is it refers to the contents of a file as a string:
Example 1:
boop.html: <t align = 'center' valign = 'middle' shadow = '0' size = '2'>structured text</t> init.sqf: _text = parseText preprocessFile "boop.html"; hint _text;
This is especially useful for long strings, and it works on files with any file extension as long as they can be edited with a text editor.
Example 2:
init.sqf:
hint preprocessFile "description.ext"; copyToClipboard preprocessFile "mission.sqm"; The above is all valid. However, using *.jpg or any other files saved in an image format is not possible.