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m (moved command to template, MP behavior needs updating.) |
Lou Montana (talk | contribs) m (Text replacement - " <!-- (DIS)?CONTINUE Notes -->" to "") |
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{{RV|type=command | |||
| ofp | |||
| | |1.00 | ||
| | |gr1= Math | ||
| Random real value from 0 to x. | |[[Image:bellcurve.jpg|right|200px]] Random real (floating point) value from 0 (inclusive) to x (not inclusive).<br> | ||
<br> | |||
Since Arma 3 v1.56 alternative syntax is added, allowing the definition of [https://en.wikipedia.org/wiki/Normal_distribution Gaussian Distribution]<ref>Technically, it is a rescaled [https://en.wikipedia.org/wiki/Bates_distribution Bates distribution] with n = 4. The distribution is split in two at its midpoint and scaled linearly such that its maximum lies at the specified midpoint.</ref> params. Uses the same method as [[setTriggerTimeout]] command. Quite useful for spawning loot for example, making more valuable items more rare ('''Alternative Syntax 1''')<br><br> | |||
Since Arma 3 v1.68 two alternative syntaxes are available: | |||
* allowing to generate semi-random number based on provided seed ('''Alternative Syntax 2''') | |||
* generating pseudo-random [https://en.wikipedia.org/wiki/Perlin_noise noise texture] based on provided seed and returning a single number between 0 (included) and 1 (excluded) at supplied ''x'' and ''y'' coordinates ('''Alternative Syntax 3''') | |||
| | | [[random]] x | ||
|p1= x: [[Number]] | |p1= x: [[Number]] | ||
| [[Number]] |= | | [[Number]] | ||
|s2= [[random]] [min, mid, max] {{Since|arma3|1.55.133393|y}} | |||
|p21= [min, mid, max]: [[Array]] | |||
|p22= min: [[Number]] | |||
|p23= mid: [[Number]] | |||
|p24= max: [[Number]] | |||
|r2= [[Number]] | |||
|s3= seed [[random]] x {{Since|arma3|1.67.139663|y}} | |||
|p41= seed: [[Number]] | |||
|p42= x: [[Number]] | |||
|r3= [[Number]] - value from 0 to x | |||
|s4= seed [[random]] [x, y] {{Since|arma3|1.67.139663|y}} | |||
|p61= seed: [[Number]] | |||
|p62= [x, y]: [[Array]] position on the [https://en.wikipedia.org/wiki/Perlin_noise Perlin noise texture] | |||
|p63= x: [[Number]] | |||
|p64= y: [[Number]] | |||
|r4= [[Number]] - value from 0 to 1 | |||
|x1= < | |x1= <code>_rNumber = [[random]] 1;</code> | ||
| | |x2= <code>_rNumber = [[random]] -10;</code> | ||
|x3= Generate a random position inside a circle (see also [[Example Code: Random Area Distribution]]) | |||
<code>_center [[getPos]] [<nowiki/>_radius * [[sqrt]] [[random]] 1, [[random]] 360];</code> | |||
|x4= To select random value from an array: | |||
<code>_array = ["apples", "pears", "bananas", "M16"]; | |||
_random = _array [[select]] [[floor]] [[random]] [[count]] _array; | |||
{{cc|{{Since|arma3|1.55.133393}}}} | |||
_random = [[selectRandom]] _array;</code> | |||
|seealso= [[selectRandom]], [[selectRandomWeighted]] | |||
}} | }} | ||
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] | |||
{{GameCategory|arma1|Scripting Commands}} | |||
{{GameCategory|arma2|Scripting Commands}} | |||
{{GameCategory|arma3|Scripting Commands}} | |||
{{GameCategory|tkoh|Scripting Commands}} | |||
<dl class="command_description"> | <dl class="command_description"> | ||
< | <dt></dt> | ||
<dd class="notedate">Posted on July 12, 2015 - 20:32 (UTC)</dd> | |||
<dt class="note">[[User:Hcpookie|Hcpookie]]</dt> | |||
<dd class="note"> | |||
Random selections including negative numbers can be obtained via: | |||
<!-- | <code>_Xrnd = round(random 200) -100;</code> | ||
This will yield numbers between -100 and 100. | |||
* Be careful using random numbers in multiplayer, each client will come up with a different result. See multiplayer tutorials for more general information about locality. | |||
* The number returned is unlikely to be a whole number.<br> | |||
To return a whole number use either '''[[round]]''', '''[[ceil]]''' or '''[[floor]]''' together with [[random]]: | |||
<code>x = round(random 5) will return 0,1,2,3,4 or 5. (non-uniform distribution, 0 and 5 are half as likely to be selected than any of the other numbers) | |||
x = floor(random 5) will return 0,1,2,3 or 4. (uniform distribution, all numbers have the same probability of being selected) | |||
x = ceil(random 5) will return 0,1,2,3,4 or 5. (0 is very unlikely, but possible, as ceil 0 is 0)</code> | |||
</dd> | |||
<dd class="notedate">Posted on July 22, 2018 - 12:58 (UTC+2)</dd> | |||
<dt class="note">[[User:Lou Montana|Lou Montana]]</dt> | |||
<dd class="note"> | |||
{{{!}}class="wikitable" | |||
{{!}}+ Repartition comparison | |||
! Formula | |||
! 0 | |||
! 1 | |||
! 2 | |||
! 3 | |||
! 4 | |||
! 5 | |||
! 6 | |||
! 7 | |||
! 8 | |||
! 9 | |||
{{!}}- | |||
{{!}} [[floor]] [[random]] 10; | |||
{{!}} 10% | |||
{{!}} 10% | |||
{{!}} 10% | |||
{{!}} 10% | |||
{{!}} 10% | |||
{{!}} 10% | |||
{{!}} 10% | |||
{{!}} 10% | |||
{{!}} 10% | |||
{{!}} 10% | |||
{{!}}- | |||
{{!}} [[floor]] [[random]] [0, 5, 10] | |||
{{!}} 0% | |||
{{!}} 2% | |||
{{!}} 7% | |||
{{!}} 17% | |||
{{!}} 25% | |||
{{!}} 25% | |||
{{!}} 17% | |||
{{!}} 7% | |||
{{!}} 2% | |||
{{!}} 0% | |||
{{!}}- | |||
{{!}} [[floor]] [[random]] [0, 10, 0] | |||
{{!}} 0% | |||
{{!}} 0% | |||
{{!}} 1% | |||
{{!}} 2% | |||
{{!}} 5% | |||
{{!}} 9% | |||
{{!}} 14% | |||
{{!}} 19% | |||
{{!}} 24% | |||
{{!}} 26% | |||
{{!}}- | |||
{{!}} [[floor]] [[random]] [0, 10, 5] | |||
{{!}} 0% | |||
{{!}} 0% | |||
{{!}} 0% | |||
{{!}} 1% | |||
{{!}} 2% | |||
{{!}} 5% | |||
{{!}} 9% | |||
{{!}} 16% | |||
{{!}} 28% | |||
{{!}} 38% | |||
{{!}}} | |||
</dd> | |||
</dl> | </dl> | ||
Revision as of 01:52, 6 April 2021
Description
- Description:
- Description needed
- Groups:
- Math
Syntax 1
- Syntax:
- Syntax needed
- Parameters:
- x: Number
- Return Value:
- Return value needed
Syntax 2
- Syntax:
- random [min, mid, max] Template:Since
- Parameters:
- [min, mid, max]: Array
- min: Number
- mid: Number
- max: Number
- Return Value:
- Number
Syntax 3
- Syntax:
- seed random x Template:Since
- Parameters:
- seed: Number
- x: Number
- Return Value:
- Number - value from 0 to x
Syntax 4
- Syntax:
- seed random [x, y] Template:Since
- Parameters:
- seed: Number
- [x, y]: Array position on the Perlin noise texture
- x: Number
- y: Number
- Return Value:
- Number - value from 0 to 1
Examples
- Example 1:
_rNumber = random 1;
- Example 2:
_rNumber = random -10;
- Example 3:
- Generate a random position inside a circle (see also Example Code: Random Area Distribution)
_center getPos [_radius * sqrt random 1, random 360];
- Example 4:
- To select random value from an array:
_array = ["apples", "pears", "bananas", "M16"]; _random = _array select floor random count _array; // Template:Since _random = selectRandom _array;
Additional Information
- See also:
- selectRandomselectRandomWeighted
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on July 12, 2015 - 20:32 (UTC)
- Hcpookie
-
Random selections including negative numbers can be obtained via:
_Xrnd = round(random 200) -100;
This will yield numbers between -100 and 100.- Be careful using random numbers in multiplayer, each client will come up with a different result. See multiplayer tutorials for more general information about locality.
- The number returned is unlikely to be a whole number.
x = round(random 5) will return 0,1,2,3,4 or 5. (non-uniform distribution, 0 and 5 are half as likely to be selected than any of the other numbers) x = floor(random 5) will return 0,1,2,3 or 4. (uniform distribution, all numbers have the same probability of being selected) x = ceil(random 5) will return 0,1,2,3,4 or 5. (0 is very unlikely, but possible, as ceil 0 is 0)
- Posted on July 22, 2018 - 12:58 (UTC+2)
- Lou Montana
-
Repartition comparison Formula 0 1 2 3 4 5 6 7 8 9 floor random 10; 10% 10% 10% 10% 10% 10% 10% 10% 10% 10% floor random [0, 5, 10] 0% 2% 7% 17% 25% 25% 17% 7% 2% 0% floor random [0, 10, 0] 0% 0% 1% 2% 5% 9% 14% 19% 24% 26% floor random [0, 10, 5] 0% 0% 0% 1% 2% 5% 9% 16% 28% 38%