Difference between revisions of "random"
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(Better to use floor than round with random) |
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* Be careful using random numbers in multiplayer, each client will come up with a different result. See multiplayer tutorials for more general information about locality. | * Be careful using random numbers in multiplayer, each client will come up with a different result. See multiplayer tutorials for more general information about locality. | ||
− | * The number returned is unlikely to be a whole number. To return a whole number | + | * The number returned is unlikely to be a whole number.<br>To return a whole number use either '''[[ceil]]''' or '''[[floor]]''' together with '''random'''.<br> |
+ | x=floor(random 5) will return 0,1,2,3 or 4. | ||
+ | x=ceil(random 5) will return 1,2,3,4 or 5. | ||
<!-- Note Section END --> | <!-- Note Section END --> | ||
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[[Category:Scripting Commands OFP 1.46|RANDOM]] | [[Category:Scripting Commands OFP 1.46|RANDOM]] | ||
[[Category:Scripting Commands ArmA|RANDOM]] | [[Category:Scripting Commands ArmA|RANDOM]] | ||
+ | [[Category:Command_Group:_Variables|{{uc:{{PAGENAME}}}}]] |
Revision as of 05:42, 26 April 2007
Click on the images for descriptions
Introduced in
- Game:
- Operation Flashpoint
- Version:
- 1.00
Description
- Description:
- Random real value from 0 (inclusive) to x (not inclusive).
Syntax
Examples
- Example 1:
_rNumber = random 1
Additional Information
- Multiplayer:
- -
- See also:
- See also needed
Notes
Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To
Add New Note | How To
Notes
-
x=floor(random 5) will return 0,1,2,3 or 4.
x=ceil(random 5) will return 1,2,3,4 or 5.