Difference between revisions of "random"
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m (Text replace - "{{uc:{{PAGENAME}}}}" to "{{uc:{{PAGENAME}}}} {{uc:{{PAGENAME}}}}") |
Killzone Kid (talk | contribs) |
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|x1= <pre>_rNumber = random 1</pre> |= Example 1 | |x1= <pre>_rNumber = random 1</pre> |= Example 1 | ||
+ | |||
+ | |x2= To select random value from an array: | ||
+ | <code>_array = ["apples", "pears", "bananas", "M16"]; | ||
+ | _random = _array [[select]] [[floor]] [[random]] [[count]] _array;</code> |= Example 2 | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 13:06, 3 August 2013
Hover & click on the images for descriptions
Description
- Description:
- Random real (floating point) value from 0 (inclusive) to x (not inclusive).
Syntax
Examples
- Example 1:
-
_rNumber = random 1
- Example 2:
- To select random value from an array:
_array = ["apples", "pears", "bananas", "M16"];
_random = _array select floor random count _array;
Additional Information
- See also:
- Math Commands
- Groups:
- Uncategorised
Notes
Notes
- Be careful using random numbers in multiplayer, each client will come up with a different result. See multiplayer tutorials for more general information about locality.
- The number returned is unlikely to be a whole number.
To return a whole number use either round, ceil or floor together with random:
Bottom Section
Categories:
- Pages using duplicate arguments in template calls
- Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Resistance: Scripting Commands
- Command Group: Uncategorised
- Introduced with Operation Flashpoint version 1.00
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Command Group: Variables
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters