Difference between revisions of "random"

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<dl class="command_description">
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<dd class="notedate">Posted on July 12, 2015 - 20:32 (UTC)</dd>
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<dt class="note">[[User:Hcpookie|Hcpookie]]</dt>
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<dd class="note">
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Random selections including negative numbers can be obtained via:
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<math>_Xrnd = round(random 200) -100;</math>
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This will yield numbers between -100 and 100.
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</dd>
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</dl>
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Revision as of 21:32, 12 July 2015

Introduced with Operation Flashpoint version1.00
  

Click on the images for descriptions

Introduced in

Game:
Operation Flashpoint
Version:
1.00

Description

Description:
Random real (floating point) value from 0 (inclusive) to x (not inclusive).

Syntax

Syntax:
Number = random x
Parameters:
x: Number
Return Value:
Number

Examples

Example 1:
_rNumber = random 1;
Example 2:
_rNumber = random -10;
Example 3:
To select random value from an array: _array = ["apples", "pears", "bananas", "M16"]; _random = _array select floor random count _array;

Additional Information

Multiplayer:
-
See also:
Math Commands

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

Notes

  • Be careful using random numbers in multiplayer, each client will come up with a different result. See multiplayer tutorials for more general information about locality.
  • The number returned is unlikely to be a whole number.
    To return a whole number use either round, ceil or floor together with random:
x=round(random 5) will return 0,1,2,3,4 or 5. (non-uniform distribution, 0 and 5 are half as likely to be selected than any of the other numbers)
x=floor(random 5) will return 0,1,2,3 or 4. (uniform distribution, all numbers have the same probability of being selected)
x=ceil(random 5) will return 0,1,2,3,4 or 5. (0 is very unlikely, but possible, as ceil 0 is 0)

Bottom Section

Posted on July 12, 2015 - 20:32 (UTC)
Hcpookie
Random selections including negative numbers can be obtained via: Failed to parse (PNG conversion failed; check for correct installation of latex and dvipng (or dvips + gs + convert)): _Xrnd = round(random 200) -100; This will yield numbers between -100 and 100.