Difference between revisions of "random"

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// 9 - 116 (0%)
 
// 9 - 116 (0%)
  
[[floor]] [[random]] [0,10,10];
+
[[floor]] [[random]] [0,10,0];
// 0 - 9 (0%)
+
// 0 - 19 (0%)
// 1 - 94 (0%)
+
// 1 - 209 (0%)
// 2 - 420 (0%)
+
// 2 - 817 (1%)
// 3 - 1197 (1%)
+
// 3 - 2384 (2%)
// 4 - 2361 (2%)
+
// 4 - 4841 (5%)
// 5 - 4447 (4%)
+
// 5 - 8976 (9%)
// 6 - 7082 (7%)
+
// 6 - 14067 (14%)
// 7 - 9512 (10%)
+
// 7 - 18955 (19%)
// 8 - 11889 (12%)
+
// 8 - 23605 (24%)
// 9 - 13093 (13%)
+
// 9 - 26127 (26%)
// 10 - 49896 (50%)
 
  
 
[[floor]] [[random]] [0,10,5];
 
[[floor]] [[random]] [0,10,5];

Revision as of 00:56, 17 November 2015

Template:Command

Notes

Posted on July 12, 2015 - 20:32 (UTC)
Hcpookie
Random selections including negative numbers can be obtained via: _Xrnd = round(random 200) -100; This will yield numbers between -100 and 100.
  • Be careful using random numbers in multiplayer, each client will come up with a different result. See multiplayer tutorials for more general information about locality.
  • The number returned is unlikely to be a whole number.
    To return a whole number use either round, ceil or floor together with random:
x=round(random 5) will return 0,1,2,3,4 or 5. (non-uniform distribution, 0 and 5 are half as likely to be selected than any of the other numbers)
x=floor(random 5) will return 0,1,2,3 or 4. (uniform distribution, all numbers have the same probability of being selected)
x=ceil(random 5) will return 0,1,2,3,4 or 5. (0 is very unlikely, but possible, as ceil 0 is 0)