Difference between revisions of "random"
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|x4= Compare (each command was executed 100000 times to gather statistics):<code>[[floor]] [[random]] 10; | |x4= Compare (each command was executed 100000 times to gather statistics):<code>[[floor]] [[random]] 10; | ||
− | // 0 - 10099 (10%) | + | // 0 - 10099 (10%) |
− | // 1 - 10040 (10%) | + | // 1 - 10040 (10%) |
− | // 2 - 10154 (10%) | + | // 2 - 10154 (10%) |
− | // 3 - 9910 (10%) | + | // 3 - 9910 (10%) |
− | // 4 - 10023 (10%) | + | // 4 - 10023 (10%) |
− | // 5 - 9937 (10%) | + | // 5 - 9937 (10%) |
− | // 6 - 10118 (10%) | + | // 6 - 10118 (10%) |
− | // 7 - 9716 (10%) | + | // 7 - 9716 (10%) |
− | // 8 - 9986 (10%) | + | // 8 - 9986 (10%) |
− | // 9 - 10017 (10%) | + | // 9 - 10017 (10%) |
[[floor]] [[random]] [0,5,10]; | [[floor]] [[random]] [0,5,10]; | ||
− | // 0 - 109 (0%) | + | // 0 - 109 (0%) |
− | // 1 - 1604 (2%) | + | // 1 - 1604 (2%) |
− | // 2 - 6839 (7%) | + | // 2 - 6839 (7%) |
− | // 3 - 16671 (17%) | + | // 3 - 16671 (17%) |
− | // 4 - 24706 (25%) | + | // 4 - 24706 (25%) |
− | // 5 - 24702 (25%) | + | // 5 - 24702 (25%) |
− | // 6 - 16626 (17%) | + | // 6 - 16626 (17%) |
− | // 7 - 6925 (7%) | + | // 7 - 6925 (7%) |
− | // 8 - 1702 (2%) | + | // 8 - 1702 (2%) |
− | // 9 - 116 (0%) | + | // 9 - 116 (0%) |
[[floor]] [[random]] [0,10,0]; | [[floor]] [[random]] [0,10,0]; | ||
− | // 0 - 19 (0%) | + | // 0 - 19 (0%) |
− | // 1 - 209 (0%) | + | // 1 - 209 (0%) |
− | // 2 - 817 (1%) | + | // 2 - 817 (1%) |
− | // 3 - 2384 (2%) | + | // 3 - 2384 (2%) |
− | // 4 - 4841 (5%) | + | // 4 - 4841 (5%) |
− | // 5 - 8976 (9%) | + | // 5 - 8976 (9%) |
− | // 6 - 14067 (14%) | + | // 6 - 14067 (14%) |
− | // 7 - 18955 (19%) | + | // 7 - 18955 (19%) |
− | // 8 - 23605 (24%) | + | // 8 - 23605 (24%) |
− | // 9 - 26127 (26%) | + | // 9 - 26127 (26%) |
[[floor]] [[random]] [0,10,5]; | [[floor]] [[random]] [0,10,5]; | ||
− | // 0 - 11 (0%) | + | // 0 - 11 (0%) |
− | // 1 - 98 (0%) | + | // 1 - 98 (0%) |
− | // 2 - 430 (0%) | + | // 2 - 430 (0%) |
− | // 3 - 1149 (1%) | + | // 3 - 1149 (1%) |
− | // 4 - 2384 (2%) | + | // 4 - 2384 (2%) |
− | // 5 - 4546 (5%) | + | // 5 - 4546 (5%) |
− | // 6 - 8612 (9%) | + | // 6 - 8612 (9%) |
− | // 7 - 16283 (16%) | + | // 7 - 16283 (16%) |
− | // 8 - 28393 (28%) | + | // 8 - 28393 (28%) |
− | // 9 - 38094 (38%)</code> |= Example 2 | + | // 9 - 38094 (38%)</code> |= Example 2 |
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 00:59, 17 November 2015
Notes
- Posted on July 12, 2015 - 20:32 (UTC)
- Hcpookie
-
Random selections including negative numbers can be obtained via:
_Xrnd = round(random 200) -100;
This will yield numbers between -100 and 100.- Be careful using random numbers in multiplayer, each client will come up with a different result. See multiplayer tutorials for more general information about locality.
- The number returned is unlikely to be a whole number.
To return a whole number use either round, ceil or floor together with random:
x=floor(random 5) will return 0,1,2,3 or 4. (uniform distribution, all numbers have the same probability of being selected)
x=ceil(random 5) will return 0,1,2,3,4 or 5. (0 is very unlikely, but possible, as ceil 0 is 0)