Difference between revisions of "random"
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Killzone Kid (talk | contribs) (alt syntax, joined notes. If anyone wishes to separate them again and fix broken note, be my guest) |
Lou Montana (talk | contribs) m (Some wiki formatting) |
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− | {{ | + | {{RV|type=command |
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− | | ofp |= | + | |game1= ofp |
+ | |version1= 1.00 | ||
− | |1.00 | + | |game2= ofpe |
− | + | |version2= 1.00 | |
− | | | + | |game3= arma1 |
− | + | |version3= 1.00 | |
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− | |''' | + | |game4= arma2 |
+ | |version4= 1.00 | ||
+ | |||
+ | |game5= arma2oa | ||
+ | |version5= 1.50 | ||
+ | |||
+ | |game6= tkoh | ||
+ | |version6= 1.00 | ||
+ | |||
+ | |game7= arma3 | ||
+ | |version7= 0.50 | ||
+ | |||
+ | |gr1= Math | ||
+ | |||
+ | |descr= [[Image:bellcurve.jpg|thumb|120px|[[#Syntax 2|Syntax 2]]'s distribution]] | ||
+ | {{{!}} | ||
+ | ! style="padding-right: 1em; vertical-align: top; white-space: nowrap" {{!}} {{HashLink|#Syntax 1}} | ||
+ | {{!}} generates a random floating point value | ||
+ | {{!}}- | ||
+ | ! style="padding-right: 1em; vertical-align: top; white-space: nowrap" {{!}} {{HashLink|#Syntax 2}} | ||
+ | {{!}} generates a {{Wikipedia|Normal_distribution|Gaussian Distribution}}<ref>Technically, it is a rescaled {{Wikipedia|Bates distribution}} with n = 4. The distribution is split in two at its midpoint and scaled linearly such that its maximum lies at the specified midpoint.</ref>. It uses the same method as [[setTriggerTimeout]] command and is quite useful for e.g spawning loot, making more valuable items more rare | ||
+ | {{!}}- | ||
+ | ! style="padding-right: 1em; vertical-align: top; white-space: nowrap" {{!}} {{HashLink|#Syntax 3}} | ||
+ | {{!}} generates a {{Wikipedia|Random seed|seed-based}} random number | ||
+ | {{!}}- | ||
+ | ! style="padding-right: 1em; vertical-align: top; white-space: nowrap" {{!}} {{HashLink|#Syntax 4}} | ||
+ | {{!}} generates a {{Wikipedia|Random seed|seed-based}} random noise ('''not''' Perlin) texture based on provided seed and returning the value at supplied coordinates | ||
+ | {{!}}} | ||
+ | |||
+ | |s1= [[random]] x | ||
|p1= x: [[Number]] | |p1= x: [[Number]] | ||
− | | [[Number]] | + | |r1= [[Number]] from 0 (included) to ''x'' (excluded) |
− | |s2= | + | |s2= [[random]] [min, mid, max] |
− | | | + | |s2since= arma3 1.56 |
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− | | | + | |p21= min: [[Number]] |
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− | | | + | |p22= mid: [[Number]] |
− | | | + | |p23= max: [[Number]] |
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− | | | + | |r2= [[Number]] in range from ''min'' to ''max'', weighted by ''mid'' |
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− | + | |s3= seed [[random]] x | |
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− | + | |s3since= arma3 1.68 | |
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− | [[ | + | |p41= seed: [[Number]] - an '''integer'''. Any float value will be truncated (e.g -0.9, -0.1, 0.1 or 0.9 will be read as '''0''') |
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− | | [[ | + | |p42= x: [[Number]] |
− | + | |r3= [[Number]] from 0 (included) to ''x'' (excluded) | |
+ | |||
+ | |s4= seed [[random]] [x, y] | ||
+ | |||
+ | |s4since= arma3 1.68 | ||
+ | |||
+ | |p61= seed: [[Number]] | ||
+ | |||
+ | |p62= x: [[Number]] - x texture position | ||
+ | |||
+ | |p63= y: [[Number]] - y texture position | ||
+ | |||
+ | |r4= [[Number]] from 0 (included) to 1 (excluded) | ||
+ | |||
+ | |x1= <sqf>_rNumber = random 1;</sqf> | ||
+ | |||
+ | |x2= <sqf>_rNumber = random -10;</sqf> | ||
+ | |||
+ | |x3= Generate a random position inside a circle (see also [[Example Code: Random Area Distribution]]) | ||
+ | <sqf>_center getPos [_radius * sqrt random 1, random 360];</sqf> | ||
+ | |||
+ | |x4= Select a random value from an array: | ||
+ | <sqf>_array = ["apples", "pears", "bananas", "M16"]; | ||
− | + | _random = _array select floor random count _array; // Before Arma 2 | |
+ | _random = _array call BIS_fnc_selectRandom; // Since Arma 2 | ||
+ | _random = selectRandom _array; // Since Arma 3 v1.56</sqf> | ||
− | + | |seealso= [[selectRandom]] [[selectRandomWeighted]] | |
− | [[ | + | }} |
− | [[ | ||
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<dl class="command_description"> | <dl class="command_description"> | ||
+ | |||
+ | <dt></dt> | ||
<dd class="notedate">Posted on July 12, 2015 - 20:32 (UTC)</dd> | <dd class="notedate">Posted on July 12, 2015 - 20:32 (UTC)</dd> | ||
<dt class="note">[[User:Hcpookie|Hcpookie]]</dt> | <dt class="note">[[User:Hcpookie|Hcpookie]]</dt> | ||
<dd class="note"> | <dd class="note"> | ||
Random selections including negative numbers can be obtained via: | Random selections including negative numbers can be obtained via: | ||
− | + | <sqf>_Xrnd = round(random 200) -100;</sqf> | |
− | < | ||
This will yield numbers between -100 and 100. | This will yield numbers between -100 and 100. | ||
+ | * Be careful using random numbers in multiplayer, each client will come up with a different result. See multiplayer tutorials for more general information about locality. | ||
+ | * The number returned is unlikely to be a whole number.<br> | ||
+ | To return a whole number use either '''[[round]]''', '''[[ceil]]''' or '''[[floor]]''' together with [[random]]: | ||
+ | <sqf> | ||
+ | x = round (random 5) // will return 0, 1, 2, 3, 4 or 5. (non-uniform distribution, 0 and 5 are half as likely to be selected than any of the other numbers) | ||
+ | x = floor (random 5) // will return 0, 1, 2, 3 or 4. (uniform distribution, all numbers have the same probability of being selected) | ||
+ | x = ceil (random 5) // will return 0, 1, 2, 3, 4 or 5. (0 is very unlikely, but possible, as ceil 0 is 0) | ||
+ | </sqf> | ||
+ | </dd> | ||
− | + | <dd class="notedate">Posted on July 22, 2018 - 12:58 (UTC+2)</dd> | |
− | + | <dt class="note">[[User:Lou Montana|Lou Montana]]</dt> | |
− | + | <dd class="note"> | |
− | + | {| class="wikitable" | |
− | + | |+ Repartition comparison | |
+ | ! Formula | ||
+ | ! 0 | ||
+ | ! 1 | ||
+ | ! 2 | ||
+ | ! 3 | ||
+ | ! 4 | ||
+ | ! 5 | ||
+ | ! 6 | ||
+ | ! 7 | ||
+ | ! 8 | ||
+ | ! 9 | ||
+ | |- | ||
+ | | [[floor]] [[random]] 10; | ||
+ | | 10% | ||
+ | | 10% | ||
+ | | 10% | ||
+ | | 10% | ||
+ | | 10% | ||
+ | | 10% | ||
+ | | 10% | ||
+ | | 10% | ||
+ | | 10% | ||
+ | | 10% | ||
+ | |- | ||
+ | | [[floor]] [[random]] [0, 5, 10] | ||
+ | | 0% | ||
+ | | 2% | ||
+ | | 7% | ||
+ | | 17% | ||
+ | | 25% | ||
+ | | 25% | ||
+ | | 17% | ||
+ | | 7% | ||
+ | | 2% | ||
+ | | 0% | ||
+ | |- | ||
+ | | [[floor]] [[random]] [0, 10, 0] | ||
+ | | 0% | ||
+ | | 0% | ||
+ | | 1% | ||
+ | | 2% | ||
+ | | 5% | ||
+ | | 9% | ||
+ | | 14% | ||
+ | | 19% | ||
+ | | 24% | ||
+ | | 26% | ||
+ | |- | ||
+ | | [[floor]] [[random]] [0, 10, 5] | ||
+ | | 0% | ||
+ | | 0% | ||
+ | | 0% | ||
+ | | 1% | ||
+ | | 2% | ||
+ | | 5% | ||
+ | | 9% | ||
+ | | 16% | ||
+ | | 28% | ||
+ | | 38% | ||
+ | |} | ||
</dd> | </dd> | ||
+ | |||
</dl> | </dl> | ||
− |
Latest revision as of 16:39, 13 May 2022
Description
- Description:
- Syntax 2's distribution
Syntax 1 generates a random floating point value Syntax 2 generates a Gaussian Distribution[1]. It uses the same method as setTriggerTimeout command and is quite useful for e.g spawning loot, making more valuable items more rare Syntax 3 generates a seed-based random number Syntax 4 generates a seed-based random noise (not Perlin) texture based on provided seed and returning the value at supplied coordinates - Groups:
- Math
Syntax 1
Syntax 2
- Syntax:
- random [min, mid, max]
- Parameters:
- min: Number
- mid: Number
- max: Number
- Return Value:
- Number in range from min to max, weighted by mid
Syntax 3
- Syntax:
- seed random x
- Parameters:
- seed: Number - an integer. Any float value will be truncated (e.g -0.9, -0.1, 0.1 or 0.9 will be read as 0)
- x: Number
- Return Value:
- Number from 0 (included) to x (excluded)
Syntax 4
- Syntax:
- seed random [x, y]
- Parameters:
- seed: Number
- x: Number - x texture position
- y: Number - y texture position
- Return Value:
- Number from 0 (included) to 1 (excluded)
Examples
- Example 1:
- Example 2:
- Example 3:
- Generate a random position inside a circle (see also Example Code: Random Area Distribution)
- Example 4:
- Select a random value from an array:
Additional Information
- See also:
- selectRandom selectRandomWeighted
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on July 12, 2015 - 20:32 (UTC)
- Hcpookie
-
Random selections including negative numbers can be obtained via:
This will yield numbers between -100 and 100.
- Be careful using random numbers in multiplayer, each client will come up with a different result. See multiplayer tutorials for more general information about locality.
- The number returned is unlikely to be a whole number.
x = round (random 5) // will return 0, 1, 2, 3, 4 or 5. (non-uniform distribution, 0 and 5 are half as likely to be selected than any of the other numbers) x = floor (random 5) // will return 0, 1, 2, 3 or 4. (uniform distribution, all numbers have the same probability of being selected) x = ceil (random 5) // will return 0, 1, 2, 3, 4 or 5. (0 is very unlikely, but possible, as ceil 0 is 0) - Posted on July 22, 2018 - 12:58 (UTC+2)
- Lou Montana
-
Repartition comparison Formula 0 1 2 3 4 5 6 7 8 9 floor random 10; 10% 10% 10% 10% 10% 10% 10% 10% 10% 10% floor random [0, 5, 10] 0% 2% 7% 17% 25% 25% 17% 7% 2% 0% floor random [0, 10, 0] 0% 0% 1% 2% 5% 9% 14% 19% 24% 26% floor random [0, 10, 5] 0% 0% 0% 1% 2% 5% 9% 16% 28% 38%
- ↑ Technically, it is a rescaled Bates distribution with n = 4. The distribution is split in two at its midpoint and scaled linearly such that its maximum lies at the specified midpoint.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Math