Difference between revisions of "random"
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Lou Montana (talk | contribs) (Add syntax #3 details) |
bovine3dom (talk | contribs) m (Added link to correct distribution for people who would be very confused at the concept of a minimum and maximum for a normal distribution.) |
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|[[Image:bellcurve.jpg|right|200px]] Random real (floating point) value from 0 (inclusive) to x (not inclusive).<br /> | |[[Image:bellcurve.jpg|right|200px]] Random real (floating point) value from 0 (inclusive) to x (not inclusive).<br /> | ||
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− | Since Arma 3 v1.55.133393 alternative syntax is added, allowing | + | Since Arma 3 v1.55.133393 alternative syntax is added, allowing the definition of [https://en.wikipedia.org/wiki/Normal_distribution Gaussian Distribution]<ref>Technically, it is a rescaled [https://en.wikipedia.org/wiki/Irwin–Hall_distribution Irwin-Hall Distribution] with n = 4.</ref> params. Uses the same method as [[setTriggerTimeout]] command. Quite useful for spawning loot for example, making more valuable items more rare ('''Alternative Syntax 1''')<br /><br /> |
Since Arma 3 v1.67.139663 two alternative syntaxes are available: | Since Arma 3 v1.67.139663 two alternative syntaxes are available: | ||
* allowing to generate semi-random number based on provided seed ('''Alternative Syntax 2''') | * allowing to generate semi-random number based on provided seed ('''Alternative Syntax 2''') |
Revision as of 13:05, 8 March 2019
Notes
- Posted on July 12, 2015 - 20:32 (UTC)
- Hcpookie
-
Random selections including negative numbers can be obtained via:
_Xrnd = round(random 200) -100;
This will yield numbers between -100 and 100.- Be careful using random numbers in multiplayer, each client will come up with a different result. See multiplayer tutorials for more general information about locality.
- The number returned is unlikely to be a whole number.
x = round(random 5) will return 0,1,2,3,4 or 5. (non-uniform distribution, 0 and 5 are half as likely to be selected than any of the other numbers) x = floor(random 5) will return 0,1,2,3 or 4. (uniform distribution, all numbers have the same probability of being selected) x = ceil(random 5) will return 0,1,2,3,4 or 5. (0 is very unlikely, but possible, as ceil 0 is 0)
- Posted on July 22, 2018 - 12:58 (UTC+2)
- Lou Montana
-
Repartition comparison Formula 0 1 2 3 4 5 6 7 8 9 floor random 10; 10% 10% 10% 10% 10% 10% 10% 10% 10% 10% floor random [0, 5, 10] 0% 2% 7% 17% 25% 25% 17% 7% 2% 0% floor random [0, 10, 0] 0% 0% 1% 2% 5% 9% 14% 19% 24% 26% floor random [0, 10, 5] 0% 0% 0% 1% 2% 5% 9% 16% 28% 38%