random: Difference between revisions

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(Interval inclusivity clarified.)
(use "round", not "mod")
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Be careful using random numbers in multiplayer, each client will come up with a different result. See multiplayer tutorials for more general information about locality.  
* Be careful using random numbers in multiplayer, each client will come up with a different result. See multiplayer tutorials for more general information about locality.  
The number returned is unlikely to be a whole number (e.g. 1, 4, 76, etc.). To return a whole number combine '''random''' and [[mod]].
* The number returned is unlikely to be a whole number. To return a whole number combine '''random''' and '''[[round]]''' (e.g. x=round(random 5) will return either 0,1,2,3,4 or 5.)


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Revision as of 20:31, 1 January 2007

Hover & click on the images for description

Description

Description:
Random real value from 0 (inclusive) to x (not inclusive).
Groups:
Uncategorised

Syntax

Syntax:
random x
Parameters:
x: Number
Return Value:
Number

Examples

Example 1:
_rNumber = random 1

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

  • Be careful using random numbers in multiplayer, each client will come up with a different result. See multiplayer tutorials for more general information about locality.
  • The number returned is unlikely to be a whole number. To return a whole number combine random and round (e.g. x=round(random 5) will return either 0,1,2,3,4 or 5.)

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