Difference between revisions of "random"
Jump to navigation
Jump to search
(Better to use floor than round with random) 
m 

Line 29:  Line 29:  
* Be careful using random numbers in multiplayer, each client will come up with a different result. See multiplayer tutorials for more general information about locality.  * Be careful using random numbers in multiplayer, each client will come up with a different result. See multiplayer tutorials for more general information about locality.  
−  * The number returned is unlikely to be a whole number. To return a whole number  +  * The number returned is unlikely to be a whole number.<br>To return a whole number use either '''[[ceil]]''' or '''[[floor]]''' together with '''random'''.<br> 
+  x=floor(random 5) will return 0,1,2,3 or 4.  
+  x=ceil(random 5) will return 1,2,3,4 or 5.  
<! Note Section END >  <! Note Section END >  
Line 40:  Line 42:  
[[Category:Scripting Commands OFP 1.46RANDOM]]  [[Category:Scripting Commands OFP 1.46RANDOM]]  
[[Category:Scripting Commands ArmARANDOM]]  [[Category:Scripting Commands ArmARANDOM]]  
+  [[Category:Command_Group:_Variables{{uc:{{PAGENAME}}}}]] 
Revision as of 06:42, 26 April 2007
Hover & click on the images for descriptions
Description
 Description:
 Random real value from 0 (inclusive) to x (not inclusive).
Syntax
Examples
 Example 1:

_rNumber = random 1
Additional Information
 See also:
 See also needed
Notes
Only post proven facts here. Report bugs on the feedback tracker. Use the Talk page or the Forums for discussions.
Notes

x=floor(random 5) will return 0,1,2,3 or 4.
x=ceil(random 5) will return 1,2,3,4 or 5.
Bottom Section
Categories:
 Pages using duplicate arguments in template calls
 Scripting Commands
 Scripting Commands Operation Flashpoint
 Scripting Commands Operation Flashpoint: Resistance
 Introduced with Operation Flashpoint version 1.00
 See also needed
 Scripting Commands OFP 1.96
 Scripting Commands OFP 1.46
 Scripting Commands ArmA
 Command Group: Variables