# Difference between revisions of "random"

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* Be careful using random numbers in multiplayer, each client will come up with a different result. See multiplayer tutorials for more general information about locality. | * Be careful using random numbers in multiplayer, each client will come up with a different result. See multiplayer tutorials for more general information about locality. | ||

− | * The number returned is unlikely to be a whole number.<br>To return a whole number use either '''[[ceil]]''' or '''[[floor]]''' together with '''random''' | + | * The number returned is unlikely to be a whole number.<br>To return a whole number use either '''[[round]]''', '''[[ceil]]''' or '''[[floor]]''' together with '''random''':<br> |

+ | x=round(random 5) will return 0,1,2,3,4 or 5. | ||

x=floor(random 5) will return 0,1,2,3 or 4. | x=floor(random 5) will return 0,1,2,3 or 4. | ||

− | x=ceil(random 5) will return 0, 1,2,3,4 or 5. (0 is unlikely, but possible, as ceil 0 is 0) | + | x=ceil(random 5) will return 0, 1,2,3,4 or 5. (0 is very unlikely, but possible, as ceil 0 is 0) |

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<!-- Note Section END --> | <!-- Note Section END --> | ||

</dl> | </dl> |

## Revision as of 15:41, 20 February 2009

Click on the images for descriptions

### Introduced in

- Game:
- Operation Flashpoint
- Version:
- 1.00

### Description

- Description:
- Random real value from 0 (inclusive) to x (not inclusive).

### Syntax

### Examples

- Example 1:
_rNumber = random 1

### Additional Information

- Multiplayer:
- -
- See also:
- Math Commands

### Notes

*Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.*

Add New Note | How To

### Notes

- Be careful using random numbers in multiplayer, each client will come up with a different result. See multiplayer tutorials for more general information about locality.
- The number returned is unlikely to be a whole number.

To return a whole number use either**round**,**ceil**or**floor**together with**random**: