Difference between revisions of "random"
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* Be careful using random numbers in multiplayer, each client will come up with a different result. See multiplayer tutorials for more general information about locality.  * Be careful using random numbers in multiplayer, each client will come up with a different result. See multiplayer tutorials for more general information about locality.  
−  * The number returned is unlikely to be a whole number.<br>To return a whole number use either '''[[ceil]]''' or '''[[floor]]''' together with '''random'''  +  * The number returned is unlikely to be a whole number.<br>To return a whole number use either '''[[round]]''', '''[[ceil]]''' or '''[[floor]]''' together with '''random''':<br> 
+  x=round(random 5) will return 0,1,2,3,4 or 5.  
x=floor(random 5) will return 0,1,2,3 or 4.  x=floor(random 5) will return 0,1,2,3 or 4.  
−  x=ceil(random 5) will return 0, 1,2,3,4 or 5. (0 is unlikely, but possible, as ceil 0 is 0)  +  x=ceil(random 5) will return 0, 1,2,3,4 or 5. (0 is very unlikely, but possible, as ceil 0 is 0) 
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−  
<! Note Section END >  <! Note Section END >  
</dl>  </dl> 
Revision as of 16:41, 20 February 2009
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Description
 Description:
 Random real value from 0 (inclusive) to x (not inclusive).
Syntax
Examples
 Example 1:

_rNumber = random 1
Additional Information
 See also:
 Math Commands
Notes
Notes
 Be careful using random numbers in multiplayer, each client will come up with a different result. See multiplayer tutorials for more general information about locality.
 The number returned is unlikely to be a whole number.
To return a whole number use either round, ceil or floor together with random:
Bottom Section
Categories:
 Pages using duplicate arguments in template calls
 Scripting Commands
 Scripting Commands Operation Flashpoint
 Scripting Commands Operation Flashpoint: Resistance
 Introduced with Operation Flashpoint version 1.00
 Scripting Commands OFP 1.96
 Scripting Commands OFP 1.46
 Scripting Commands ArmA
 Command Group: Variables