Difference between revisions of "random"
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m (Text replace  "{{uc:{{PAGENAME}}}}" to "{{uc:{{PAGENAME}}}} {{uc:{{PAGENAME}}}}") 
Killzone Kid (talk  contribs) 

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x1= <pre>_rNumber = random 1</pre> = Example 1  x1= <pre>_rNumber = random 1</pre> = Example 1  
+  
+  x2= To select random value from an array:  
+  <code>_array = ["apples", "pears", "bananas", "M16"];  
+  _random = _array [[select]] [[floor]] [[random]] [[count]] _array;</code> = Example 2  
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Revision as of 14:06, 3 August 2013
Description
 Description:
 Random real (floating point) value from 0 (inclusive) to x (not inclusive).
 Groups:
 Uncategorised
Syntax
Examples
 Example 1:
_rNumber = random 1
 Example 2:
 To select random value from an array:
_array = ["apples", "pears", "bananas", "M16"];
_random = _array select floor random count _array;
Additional Information
 See also:
 Math Commands
Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
 Be careful using random numbers in multiplayer, each client will come up with a different result. See multiplayer tutorials for more general information about locality.
 The number returned is unlikely to be a whole number.
To return a whole number use either round, ceil or floor together with random:
Bottom Section
Categories:
 Scripting Commands
 Introduced with Operation Flashpoint version 1.00
 Operation Flashpoint: New Scripting Commands
 Operation Flashpoint: Scripting Commands
 Command Group: Uncategorised
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 Scripting Commands OFP 1.46
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 Command Group: Variables
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